<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https:///wiki.witchtower.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brendan</id>
	<title>Adventuring  Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https:///wiki.witchtower.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brendan"/>
	<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/Special:Contributions/Brendan"/>
	<updated>2026-05-09T15:19:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.4</generator>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=5EPlayerCharacterList&amp;diff=4526</id>
		<title>5EPlayerCharacterList</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=5EPlayerCharacterList&amp;diff=4526"/>
		<updated>2020-06-15T14:38:37Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below find the player characters we played during 5th Edition D&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
== Brendan's Character(s) ==&lt;br /&gt;
* [https://ddb.ac/characters/18835162/RddkFT Vantasner &amp;quot;Iron Mountain&amp;quot; Gathakani] - Golioth Fighter&lt;br /&gt;
* [https://ddb.ac/characters/29608968/m3skbP Birk] - Bugbear Rogue&lt;br /&gt;
* [https://ddb.ac/characters/29937727/Gbdpbd Raaba] - Water Gensi Monk&lt;br /&gt;
&lt;br /&gt;
== Dan's Character(s) ==&lt;br /&gt;
* Llywelyn - Half Elf (Drow) Bard&lt;br /&gt;
&lt;br /&gt;
== Erik's Character(s) ==&lt;br /&gt;
* [https://ddb.ac/characters/25186199/RddkFT Shadow] - Tabaxi Rogue&lt;br /&gt;
* [https://ddb.ac/characters/30327678/afWaHK Galan] - Firbolg Cleric&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ducky's Character(s) ==&lt;br /&gt;
* [[Saronge]] - Silver Dragonborn&lt;br /&gt;
&lt;br /&gt;
== Party Fund ==&lt;br /&gt;
17 gold&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
[[https://www.dndbeyond.com/|D&amp;amp;D Beyond]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Main_Page|Main Page]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Test-Brendan&amp;diff=4053</id>
		<title>Test-Brendan</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Test-Brendan&amp;diff=4053"/>
		<updated>2020-04-04T21:45:43Z</updated>

		<summary type="html">&lt;p&gt;Brendan: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test2&amp;diff=4050</id>
		<title>User:Brendan/Test2</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test2&amp;diff=4050"/>
		<updated>2020-03-29T19:50:36Z</updated>

		<summary type="html">&lt;p&gt;Brendan: Created page with &amp;quot;test&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=4049</id>
		<title>User:Brendan/Test</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=4049"/>
		<updated>2020-03-29T19:19:54Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;br /&gt;
&lt;br /&gt;
{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = Lakehold|above = NG Small City|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: image| | [[File:image|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = +1| label3 = Crime|  data3 = +2| label4 = Law|  data4 = +3| label5 = Lore|  data5 = +5| label6 = Productivity|  data6 = +4| label7 = Society|  data7 = +3| label8 = Danger|  data8 = +0| label9 = Population|  data9 = 9500| label10 = Base Value|  data10 = 4,000 gp| label11 = Purchase Limit|  data11 = 25,000 gp| label12 = Spellcasting|  data12 = 6th| label13 = Minor Items|  data13 = [https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/bead-campfire/ Campfire bead], [https://www.d20pfsrd.com/magic/all-spells/i/invisibility/  Potion of invisibility]| label14 = Medium Items|  data14 = —| label15 = Major Items|  data15 = —| label16 = District Borders|  data16 = City Wall| label17 = Buildings|  data17 = Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Pier, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall|below=  }}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Roland&amp;diff=4048</id>
		<title>Roland</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Roland&amp;diff=4048"/>
		<updated>2020-03-27T21:43:23Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name               = Roland&lt;br /&gt;
| race               = Human&lt;br /&gt;
| level1             = 2nd&lt;br /&gt;
| class1             = Bard&lt;br /&gt;
| level2             = 3rd&lt;br /&gt;
| class2             = Cavalier&lt;br /&gt;
| level3             = &lt;br /&gt;
| class3             =&lt;br /&gt;
| archetype          = Daring Champion &lt;br /&gt;
| image              = &lt;br /&gt;
| caption            = &lt;br /&gt;
| strength           = 11&lt;br /&gt;
| dexterity          = 17&lt;br /&gt;
| constitution       = 14&lt;br /&gt;
| intelligence       = 15&lt;br /&gt;
| wisdom             = 14&lt;br /&gt;
| charisma           = 18&lt;br /&gt;
| fortitude          = +5&lt;br /&gt;
| reflex             = +7&lt;br /&gt;
| will               = +7&lt;br /&gt;
| melee              = +9&lt;br /&gt;
| ranged             = +8&lt;br /&gt;
| CMB                = +4&lt;br /&gt;
| hitpoints          = 47&lt;br /&gt;
| AC                 = 18&lt;br /&gt;
| acrobatics         = 7&lt;br /&gt;
| appraise           = 6&lt;br /&gt;
| bluff              = 10&lt;br /&gt;
| climb              = &lt;br /&gt;
| diplomacy          = 14&lt;br /&gt;
| escapeartist       = &lt;br /&gt;
| fly                = &lt;br /&gt;
| handleanimal       = &lt;br /&gt;
| heal               = &lt;br /&gt;
| intimidate         = 14&lt;br /&gt;
| know1              = History&lt;br /&gt;
| know1lvl           = 8&lt;br /&gt;
| know2              = Dungeoneering&lt;br /&gt;
| know2lvl           = 7&lt;br /&gt;
| know3              = Local&lt;br /&gt;
| know3lvl           = 11&lt;br /&gt;
| know4              = Nobility&lt;br /&gt;
| know4lvl           = 9&lt;br /&gt;
| know5              = Most Others&lt;br /&gt;
| know5lvl           = 3&lt;br /&gt;
| perception         = 6&lt;br /&gt;
| perf1              = Oratory &lt;br /&gt;
| perf1lvl           = 12&lt;br /&gt;
| prof1              = &lt;br /&gt;
| prof1lvl           = &lt;br /&gt;
| ride               = 10&lt;br /&gt;
| sensemotive        = &lt;br /&gt;
| spellcraft         = &lt;br /&gt;
| survival           = &lt;br /&gt;
| swim               = &lt;br /&gt;
| footnotes          = Common, Draconic, Elven, Orc, Sylvan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&amp;lt;b&amp;gt;Roland Bennet&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Male human (Taldan) battle herald 4/bard 2/cavalier (daring champion) 4 (&amp;lt;i&amp;gt;Pathfinder RPG Advanced Class Guide&amp;lt;/i&amp;gt; 90, &amp;lt;i&amp;gt;Pathfinder RPG Advanced Player's Guide&amp;lt;/i&amp;gt; 32, 260)&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Medium humanoid (human)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Init &amp;lt;/b&amp;gt;+7; &amp;lt;b&amp;gt;Senses &amp;lt;/b&amp;gt;Perception +8&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;Defense&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;AC &amp;lt;/b&amp;gt;28, touch 16, flat-footed 24 (+9 armor, +2 deflection, +3 Dex, +1 dodge, +1 natural, +2 shield; +2 deflection bonus vs. evil)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hp &amp;lt;/b&amp;gt;81 (10 HD; 2d8+8d10+20)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fort &amp;lt;/b&amp;gt;+8, &amp;lt;b&amp;gt;Ref &amp;lt;/b&amp;gt;+10, &amp;lt;b&amp;gt;Will &amp;lt;/b&amp;gt;+9; +2 morale bonus vs. fear, +4 vs. bardic performance, language-dependent, and sonic, +4 morale vs. fear (+6 with some abilities); +2 resistance vs. evil&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defensive Abilities &amp;lt;/b&amp;gt;nimble +1&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;Offense&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;Speed &amp;lt;/b&amp;gt;30 ft. (20 ft. in armor)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Melee &amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;iarann ​​fuar&amp;lt;/i&amp;gt; +16/+11 (1d6+6/15-20+4 Precision)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Ranged &amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;+2 fey-bane shortbow&amp;lt;/i&amp;gt; +16/+11 (1d6+2/×3 plus 2d6 vs. Fey)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Special Attacks &amp;lt;/b&amp;gt;banner +2, bardic performance 11 rounds/day (countersong, distraction, fascinate [DC 16], inspire courage +2), challenge 2/day (+4 damage, allies gain +2 to hit), demanding challenge, inspiring command: inspire greatness, panache (5), precise strike, tactician 2/day (Precise Strike, 7 rds)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Bard Spells Known &amp;lt;/b&amp;gt;(CL 2nd; concentration +7)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;1st (4/day)—&amp;lt;i&amp;gt;expeditious retreat&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;saving finale&amp;lt;/i&amp;gt;&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt; (DC 16), &amp;lt;i&amp;gt;share language&amp;lt;/i&amp;gt;&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt; (DC 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;0 (at will)—&amp;lt;i&amp;gt;dancing lights&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;know direction&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;light&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;message&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;resistance&amp;lt;/i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;Statistics&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;Str &amp;lt;/b&amp;gt;11, &amp;lt;b&amp;gt;Dex &amp;lt;/b&amp;gt;20, &amp;lt;b&amp;gt;Con &amp;lt;/b&amp;gt;14, &amp;lt;b&amp;gt;Int &amp;lt;/b&amp;gt;17, &amp;lt;b&amp;gt;Wis &amp;lt;/b&amp;gt;14, &amp;lt;b&amp;gt;Cha &amp;lt;/b&amp;gt;20&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Base Atk &amp;lt;/b&amp;gt;+9; &amp;lt;b&amp;gt;CMB &amp;lt;/b&amp;gt;+9; &amp;lt;b&amp;gt;CMD &amp;lt;/b&amp;gt;27&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Feats &amp;lt;/b&amp;gt;Fencing Grace&amp;lt;sup&amp;gt;UI&amp;lt;/sup&amp;gt;, Leadership, Lingering Performance&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt;, Persuasive, Precise Strike&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt;, Weapon Focus (rapier), Weapon Versatility&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Traits &amp;lt;/b&amp;gt;bastard, natural-born leader&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills &amp;lt;/b&amp;gt;Acrobatics +6 (+2 to jump), Appraise +7, Bluff +13 (+15 vs. creatures with whom you share a language), Climb +1, Diplomacy +22 (+24 Lifetime), Fly +3, Intimidate +22 (+24 vs. creatures with whom you share a language), Knowledge (arcana) +4, Knowledge (dungeoneering) +8, Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (history) +9, Knowledge (local) +17, Knowledge (nature) +4, Knowledge (nobility) +10, Knowledge (planes) +17, Knowledge (religion) +8, Linguistics +8, Perception +8, Perform (oratory) +18, Profession (soldier) +15, Ride +9, Spellcraft +7, Stealth +6, Survival +2 (+4 to provide food and water for allies or to protect allies from harsh weather), Use Magic Device +9;&amp;lt;b&amp;gt; Racial Modifiers &amp;lt;/b&amp;gt;bastard&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Languages &amp;lt;/b&amp;gt;Common, Draconic, Elven, Orc, Sylvan, Thassilonian&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SQ &amp;lt;/b&amp;gt;aid allies, bardic knowledge +1, champion's finesse, easy march, inspiring command, inspiring commands (shake it off&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt;, sound the charge&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt;), living steel, order of the dragon, poet's cloak inspired rage +2, swashbuckler initiative, versatile performance (oratory), voice of authority&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Combat Gear &amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;potion of cure serious wounds&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;potion of remove fear&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;quick runner's shirt&amp;lt;/i&amp;gt;&amp;lt;sup&amp;gt;UE&amp;lt;/sup&amp;gt;, &amp;lt;i&amp;gt;wand of cure light wounds&amp;lt;/i&amp;gt;; &amp;lt;b&amp;gt;Other Gear &amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;+1 mithral chain shirt&amp;lt;/i&amp;gt;, celestial armor, parade armor&amp;lt;sup&amp;gt;UE&amp;lt;/sup&amp;gt;, &amp;lt;i&amp;gt;+1 rallying living steel buckler&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;+2 fey-bane shortbow&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;iarann ​​fuar&amp;lt;/i&amp;gt;, arrows (20), &amp;lt;i&amp;gt;amulet of natural armor +1&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;belt of incredible dexterity +2&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;daredevil boots&amp;lt;/i&amp;gt;&amp;lt;sup&amp;gt;ARG&amp;lt;/sup&amp;gt;, &amp;lt;i&amp;gt;handy haversack&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;headband of mental prowess +2 (Int, Cha)&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;poet's cloak&amp;lt;/i&amp;gt;&amp;lt;sup&amp;gt;ACG&amp;lt;/sup&amp;gt;, &amp;lt;i&amp;gt;ring of freedom of movement&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;ring of protection +2&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;swordmaster's flair (blue scarf)&amp;lt;/i&amp;gt;&amp;lt;sup&amp;gt;ACG&amp;lt;/sup&amp;gt;, belt pouch, chewing stick, cold weather outfit, comb (0.2 lb), hairbrush (0.3 lb), jewelry&amp;lt;sup&amp;gt;UE&amp;lt;/sup&amp;gt;, jewelry&amp;lt;sup&amp;gt;UE&amp;lt;/sup&amp;gt;, mirror, nail file (0.1 lb), royal outfit, scissors (0.3 lb), sponge, tooth powder (0.1 lb), twine (50')&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt;, very complex banner&amp;lt;sup&amp;gt;UE&amp;lt;/sup&amp;gt;, waterskin, heavy horse (combat trained), soap, winter blanket, light horse, 5,651 gp, 8 sp, 9 cp&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;Special Abilities&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;Aid Allies +3 (Ex)&amp;lt;/b&amp;gt; Aid Another grants +3 bonus.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Banner +2/+1 (60 ft.) (Ex)&amp;lt;/b&amp;gt; Allies within 60 ft. who can see your banner gain +2 save vs. fear &amp;amp; +1 to hit while charging.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Bardic Knowledge +1 (Ex)&amp;lt;/b&amp;gt; Add +1 to all knowledge skill checks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Bardic Performance (standard action, 11 rounds/day)&amp;lt;/b&amp;gt; Your performances can create magical effects.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Champion's Finesse&amp;lt;/b&amp;gt; At 1st level, a daring champion gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and he can use Charisma in place of Intelligence for the purpose of combat feats prerequisites. A daring champion also coun&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Deed: Precise Strike +4 (Ex)&amp;lt;/b&amp;gt; While 1 panache, bonus to att/dam with light/one-hand piercing weapon.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Deed: Swashbuckler Initiative (Ex)&amp;lt;/b&amp;gt; While have Panache, free hand draws light or 1-hand pierce wep as part of the init roll.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demanding Challenge (Ex)&amp;lt;/b&amp;gt; The target of your challenge takes -2 AC vs. anyone but you.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Dragon's Demanding Challenge +4 (2/day) (Ex)&amp;lt;/b&amp;gt; +4 to damage target, -2 AC vs. others when used, allies gain +2 to hit the target of your challenge.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Easy March (2 hours/day) (Ex)&amp;lt;/b&amp;gt; Allies within 60' can hustle or force march without ill effects.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fencing Grace&amp;lt;/b&amp;gt; Use Dexterity on rapier damage rolls&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Inspiring Command +2 (move, 15 rounds/day) (Ex)&amp;lt;/b&amp;gt; Grant bonuses to allies who can hear you.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Inspiring Command: Inspire Greatness (1 allies) (Su)&amp;lt;/b&amp;gt; Grants allies 2 bonus hit dice, +2 to attacks and +1 to fort saves.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Leadership (score 16)&amp;lt;/b&amp;gt; You attract loyal companions and devoted followers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Lingering Performance&amp;lt;/b&amp;gt; Bardic Performances last 2 rds after you stop concentrating.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Living Steel&amp;lt;/b&amp;gt; Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harveste&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Nimble +1 (Ex)&amp;lt;/b&amp;gt; +1 dodge bonus to AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Panache (Ex)&amp;lt;/b&amp;gt; Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Poet's cloak Inspired Rage +2&amp;lt;/b&amp;gt; You gain the raging song of a 4th-level skald.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Precise Strike&amp;lt;/b&amp;gt; +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Shake it Off +2 (one ally) (Ex)&amp;lt;/b&amp;gt; An ally in 60 ft gains an immediate save vs. an ongoing effect.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Sound the Charge +2/+10 ft (Ex)&amp;lt;/b&amp;gt; Allies in 60 ft gain bonus to att/dam, and increased speed when charging.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Tactician (Precise Strike, 7 rds, 2/day) (Ex)&amp;lt;/b&amp;gt; Grant the use of one of your teamwork bonus feats to all allies within 30 ft.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Versatile Performance (Oratory) +18 (Ex)&amp;lt;/b&amp;gt; You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Voice of Authority +2/+4 (Ex)&amp;lt;/b&amp;gt; +2 Diplo &amp;amp; Intim vs. those sharing language. +4 for allies to hear you &amp;amp; know secret messages.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Versatility&amp;lt;/b&amp;gt; Weapon w/ Weapon Focus: shift grip to alter damage to B/P/S (free act.).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com&lt;br /&gt;
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.&amp;lt;/p&amp;gt;&lt;br /&gt;
=Character History=&lt;br /&gt;
&lt;br /&gt;
==Homeland, Family, and Childhood==&lt;br /&gt;
&lt;br /&gt;
Homeland: Restov&lt;br /&gt;
Parents: Mother Alive&lt;br /&gt;
Siblings: None&lt;br /&gt;
Circumstances of Birth: Bastard Born (Orlovsky)&lt;br /&gt;
Parent's (Mother) Profession: Tradespeople (Textiles)&lt;br /&gt;
Childhood: Academy Training (Restov Bardic Academy, Family was well-off enough to send me off as soon as I was old enough): You attended a private academy where you studied a number of skills and gained training in your current profession. Whether you were a brilliant student or a dropout, the university environment was your home for a good portion of your formative years.&lt;br /&gt;
&lt;br /&gt;
Adolescence and Training&lt;br /&gt;
Training: Worldshaker: Since childhood, you’ve observed the world around you and translated those observations into story and song. Your unique, unabashed vision resonated with the audience, revealing new perspectives as well as simple truths. You’re used to people quoting your words and looking up to you, though some authority figures deem you a rabble-rouser and troublemaker.&lt;br /&gt;
&lt;br /&gt;
Influential Associate: The Champion (This is Grikk by the way): You were close to someone who excelled at athletic endeavors and tests of strength or skill. Through your friendship or rivalry, you developed the competitive spirit that continues to drive you in everything you do. &lt;br /&gt;
&lt;br /&gt;
==Moral Conflicts, Relationships==&lt;br /&gt;
Seducer: You tempted or manipulated someone to act in accordance with your whim, careless of whether it was in their own best interests.&lt;br /&gt;
&lt;br /&gt;
Subject: Lover (Galya)&lt;br /&gt;
Motivation: Love&lt;br /&gt;
Resolution: I enjoyed it.&lt;br /&gt;
Romantic Relationships: One Significant Relationship&lt;br /&gt;
==In his words:==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A man’s life has three stories: Where he’s from, where he is now, and where he’s going.  There might be some variation of them, some twists, some abridging, or some embellishment, but there’s always three.   Each one is retold everyday of his life.&lt;br /&gt;
&lt;br /&gt;
Now where I’m from is a matter of some dispute.  Mother says I’m really an [[House_Orlovsky|Orlovsky]].  We were poor, but not as poor as many.  Growing up in [[Restov]], Mom earned a living weaving.  At night she told me stories of heroes and beings of legend.  Those nights just before I fell asleep, I learned power of a story.  We owe it to each other to tell stories.  Stories heal.  Stories inspire.  Stories change the world.  It doesn’t matter what happened.  What matters is the story about it.  Of course some events have better stories, a vanished royal house for example.&lt;br /&gt;
&lt;br /&gt;
When I wasn’t spinning tales for my friends, I’d pretend to be an [[The_Aldori_swordlords|Aldori Swordlord]].  My first swords were sticks.  Later some of the men around town were willing to show me a thing or two, usually out of pity for a bastard.&lt;br /&gt;
&lt;br /&gt;
My bruises are a part of where I am now.  Word to the wise, don’t get drunk and boast about being the son of [[House_Orlovsky#Notable_Persons|Poul Orlovsky]] within earshot of [[Surtova]] loyalists.  A few of them got them jump on me on my way home.  These days, I try to keep the matter of my parentage to myself.  Of course, most everyone knows about it.  I wasn’t always so willing to be , but now I like to think I’ve learned how to talk my way out of most trouble.  I have a letter, a worn note of love and apology from Lord Orlovsky.  I don’t even know if he remembers sending it.  A few years ago, I tried to use it to prove my lineage.  Everyone dismissed it as a forgery.&lt;br /&gt;
&lt;br /&gt;
After that Mom surprised me with a gift.  The letter came with some gold coins.  She’d kept them hidden for me.  She told me it might be a good idea to see the world.  Spread some stories around.  I think she just thought it was a good idea for me to lay low for a while.  I wasn’t ever very good at that.  I spent a year wandering around, telling people stories, and making friends.  I even made some money from it and bought a proper sword.&lt;br /&gt;
&lt;br /&gt;
Where I’m going is south, to the [[Stolen Lands]].  The [[The_Aldori_swordlords|Swordlords]] have put out charters for.  Now it’s time to the story of who I will be.  No matter how it unfolds or who I become:  a soldier, diplomat, swordsman, or settler.  I will always be a storyteller.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Males]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bards]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Roland&amp;diff=4047</id>
		<title>Roland</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Roland&amp;diff=4047"/>
		<updated>2020-03-27T21:41:44Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name               = Roland&lt;br /&gt;
| race               = Human&lt;br /&gt;
| level1             = 2nd&lt;br /&gt;
| class1             = Bard&lt;br /&gt;
| level2             = 3rd&lt;br /&gt;
| class2             = Cavalier&lt;br /&gt;
| level3             = &lt;br /&gt;
| class3             =&lt;br /&gt;
| archetype          = Daring Champion &lt;br /&gt;
| image              = &lt;br /&gt;
| caption            = &lt;br /&gt;
| strength           = 11&lt;br /&gt;
| dexterity          = 17&lt;br /&gt;
| constitution       = 14&lt;br /&gt;
| intelligence       = 15&lt;br /&gt;
| wisdom             = 14&lt;br /&gt;
| charisma           = 18&lt;br /&gt;
| fortitude          = +5&lt;br /&gt;
| reflex             = +7&lt;br /&gt;
| will               = +7&lt;br /&gt;
| melee              = +9&lt;br /&gt;
| ranged             = +8&lt;br /&gt;
| CMB                = +4&lt;br /&gt;
| hitpoints          = 47&lt;br /&gt;
| AC                 = 18&lt;br /&gt;
| acrobatics         = 7&lt;br /&gt;
| appraise           = 6&lt;br /&gt;
| bluff              = 10&lt;br /&gt;
| climb              = &lt;br /&gt;
| diplomacy          = 14&lt;br /&gt;
| escapeartist       = &lt;br /&gt;
| fly                = &lt;br /&gt;
| handleanimal       = &lt;br /&gt;
| heal               = &lt;br /&gt;
| intimidate         = 14&lt;br /&gt;
| know1              = History&lt;br /&gt;
| know1lvl           = 8&lt;br /&gt;
| know2              = Dungeoneering&lt;br /&gt;
| know2lvl           = 7&lt;br /&gt;
| know3              = Local&lt;br /&gt;
| know3lvl           = 11&lt;br /&gt;
| know4              = Nobility&lt;br /&gt;
| know4lvl           = 9&lt;br /&gt;
| know5              = Most Others&lt;br /&gt;
| know5lvl           = 3&lt;br /&gt;
| perception         = 6&lt;br /&gt;
| perf1              = Oratory &lt;br /&gt;
| perf1lvl           = 12&lt;br /&gt;
| prof1              = &lt;br /&gt;
| prof1lvl           = &lt;br /&gt;
| ride               = 10&lt;br /&gt;
| sensemotive        = &lt;br /&gt;
| spellcraft         = &lt;br /&gt;
| survival           = &lt;br /&gt;
| swim               = &lt;br /&gt;
| footnotes          = Common, Draconic, Elven, Orc, Sylvan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
'''Roland Bennet'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Male human bard 2/cavalier (daring champion) 3 (Pathfinder RPG Advanced Class Guide 90, Pathfinder RPG Advanced Player's Guide 32)&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Medium humanoid (human)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Init '''+3; '''Senses '''Perception +6&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Defense'''&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''AC '''18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''hp '''47 (5 HD; 2d8+3d10+10)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Fort '''+5, '''Ref '''+7, '''Will '''+7; +4 vs. bardic performance, language-dependent, and sonic&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Defensive Abilities '''nimble +1&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Offense'''&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Speed '''40 ft.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Melee '''''+1 rapier'' +9 (1d6+4/18-20)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Ranged '''''+2 fey-bane shortbow'' +9 (1d6+2/×3 plus 2d6 vs. Fey) or&amp;lt;br/&amp;gt;&lt;br /&gt;
:mwk composite longbow +8 (1d8/×3)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Special Attacks '''bardic performance 10 rounds/day (countersong, distraction, fascinate [DC 15], inspire courage +1), challenge 1/day (+3 damage,  +1 to hit target who refuses to surrender), tactician 1/day (Precise Strike, 4 rds)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Bard Spells Known '''(CL 2nd; concentration +6)&amp;lt;br/&amp;gt;&lt;br /&gt;
:1st (3/day)—expeditious retreat, saving finale[APG] (DC 15), share language[APG] (DC 15)&amp;lt;br/&amp;gt;&lt;br /&gt;
:0 (at will)—dancing lights, know direction, light, message, resistance&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Statistics'''&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Str '''11, '''Dex '''17, '''Con '''14, '''Int '''15, '''Wis '''14, '''Cha '''18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Base Atk '''+4; '''CMB '''+4; '''CMD '''18 (18 vs. disarm)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Feats '''Fencing Grace, Lingering Performance&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt;, Persuasive, Precise Strike&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt;, Weapon Focus (rapier)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Traits '''bastard, natural-born leader&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Skills '''Acrobatics +7 (+11 to jump), Appraise +6, Bluff +10, Diplomacy +14 (+16 Lifetime), Intimidate +14, Knowledge (arcana) +3, Knowledge (dungeoneering) +7, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +8, Knowledge (local) +11, Knowledge (nature) +3, Knowledge (nobility) +9, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +7, Perception +6, Perform (oratory) +12, Profession (soldier) +8, Ride +10, Stealth +7;''' Racial Modifiers '''bastard&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Languages '''Common, Draconic, Elven, Orc, Sylvan&amp;lt;br/&amp;gt;&lt;br /&gt;
'''SQ '''bardic knowledge +1, blue rose's skills, champion's finesse, flat of the blade, order of the blue rose, versatile performance (oratory)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Combat Gear '''''quick runner's shirt''; '''Other Gear '''mithral shirt, ''+1 living steel buckler'', ''+1 rapier'', ''+2 fey-bane shortbow'', mwk composite longbow, ''boots of striding and springing'', banner, very complex, belt pouch, chewing stick, comb (0.2 lb), hairbrush (0.3 lb), masterwork backpack, mirror, nail file (0.1 lb), scissors (0.3 lb), soap, sponge, tooth powder (0.1 lb), torch (2), twine (50'), waterskin, winter blanket, light horse, 1,490 gp&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Special Abilities'''&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Bardic Knowledge +1 (Ex)''' Add +1 to all knowledge skill checks.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Bardic Performance (standard action, 10 rounds/day)''' Your performances can create magical effects.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Bastard''' -1 CHA skills vs. Brevic Nobility, +1 Will save.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Blue Rose's Challenge +3 (1/day) (Ex)''' +3 to damage target, -2 AC vs. others when used, +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to o&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Blue Rose's Skills +1''' +1 Diplomacy checks to mediate a dispute between two other parties.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Champion's Finesse''' At 1st level, a daring champion gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and he can use Charisma in place of Intelligence for the purpose of combat feats prerequisites. A daring champion also coun&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Fencing Grace''' Add Dex instead of Str to rapier damage. +2 CMD vs. disarm if you have at least 1 panache point.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Flat of the Blade (Ex)''' No penalty to hit when dealing nonlethal damage with a lethal weapon. +2 bonus to nonlethal damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Lingering Performance''' Bardic Performances last 2 rds after you stop concentrating.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Natural-Born Leader''' Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Order of the Blue Rose''' The cavaliers of the order of the blue rose dedicate themselves to promoting peace in the lands they roam.&lt;br /&gt;
&lt;br /&gt;
Skilled warriors and adept diplomats, these cavaliers counsel wisdom, patience, and understanding, but are ever mindful of the need to take &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Precise Strike''' +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Tactician (Precise Strike, 4 rds, 1/day) (Ex)''' Grant the use of your teamwork feats to all allies in 30 ft.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Versatile Performance (Oratory) +12 (Ex)''' You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com&lt;br /&gt;
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.&lt;br /&gt;
=Character History=&lt;br /&gt;
&lt;br /&gt;
==Homeland, Family, and Childhood==&lt;br /&gt;
&lt;br /&gt;
Homeland: Restov&lt;br /&gt;
Parents: Mother Alive&lt;br /&gt;
Siblings: None&lt;br /&gt;
Circumstances of Birth: Bastard Born (Orlovsky)&lt;br /&gt;
Parent's (Mother) Profession: Tradespeople (Textiles)&lt;br /&gt;
Childhood: Academy Training (Restov Bardic Academy, Family was well-off enough to send me off as soon as I was old enough): You attended a private academy where you studied a number of skills and gained training in your current profession. Whether you were a brilliant student or a dropout, the university environment was your home for a good portion of your formative years.&lt;br /&gt;
&lt;br /&gt;
Adolescence and Training&lt;br /&gt;
Training: Worldshaker: Since childhood, you’ve observed the world around you and translated those observations into story and song. Your unique, unabashed vision resonated with the audience, revealing new perspectives as well as simple truths. You’re used to people quoting your words and looking up to you, though some authority figures deem you a rabble-rouser and troublemaker.&lt;br /&gt;
&lt;br /&gt;
Influential Associate: The Champion (This is Grikk by the way): You were close to someone who excelled at athletic endeavors and tests of strength or skill. Through your friendship or rivalry, you developed the competitive spirit that continues to drive you in everything you do. &lt;br /&gt;
&lt;br /&gt;
==Moral Conflicts, Relationships==&lt;br /&gt;
Seducer: You tempted or manipulated someone to act in accordance with your whim, careless of whether it was in their own best interests.&lt;br /&gt;
&lt;br /&gt;
Subject: Lover (Galya)&lt;br /&gt;
Motivation: Love&lt;br /&gt;
Resolution: I enjoyed it.&lt;br /&gt;
Romantic Relationships: One Significant Relationship&lt;br /&gt;
==In his words:==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A man’s life has three stories: Where he’s from, where he is now, and where he’s going.  There might be some variation of them, some twists, some abridging, or some embellishment, but there’s always three.   Each one is retold everyday of his life.&lt;br /&gt;
&lt;br /&gt;
Now where I’m from is a matter of some dispute.  Mother says I’m really an [[House_Orlovsky|Orlovsky]].  We were poor, but not as poor as many.  Growing up in [[Restov]], Mom earned a living weaving.  At night she told me stories of heroes and beings of legend.  Those nights just before I fell asleep, I learned power of a story.  We owe it to each other to tell stories.  Stories heal.  Stories inspire.  Stories change the world.  It doesn’t matter what happened.  What matters is the story about it.  Of course some events have better stories, a vanished royal house for example.&lt;br /&gt;
&lt;br /&gt;
When I wasn’t spinning tales for my friends, I’d pretend to be an [[The_Aldori_swordlords|Aldori Swordlord]].  My first swords were sticks.  Later some of the men around town were willing to show me a thing or two, usually out of pity for a bastard.&lt;br /&gt;
&lt;br /&gt;
My bruises are a part of where I am now.  Word to the wise, don’t get drunk and boast about being the son of [[House_Orlovsky#Notable_Persons|Poul Orlovsky]] within earshot of [[Surtova]] loyalists.  A few of them got them jump on me on my way home.  These days, I try to keep the matter of my parentage to myself.  Of course, most everyone knows about it.  I wasn’t always so willing to be , but now I like to think I’ve learned how to talk my way out of most trouble.  I have a letter, a worn note of love and apology from Lord Orlovsky.  I don’t even know if he remembers sending it.  A few years ago, I tried to use it to prove my lineage.  Everyone dismissed it as a forgery.&lt;br /&gt;
&lt;br /&gt;
After that Mom surprised me with a gift.  The letter came with some gold coins.  She’d kept them hidden for me.  She told me it might be a good idea to see the world.  Spread some stories around.  I think she just thought it was a good idea for me to lay low for a while.  I wasn’t ever very good at that.  I spent a year wandering around, telling people stories, and making friends.  I even made some money from it and bought a proper sword.&lt;br /&gt;
&lt;br /&gt;
Where I’m going is south, to the [[Stolen Lands]].  The [[The_Aldori_swordlords|Swordlords]] have put out charters for.  Now it’s time to the story of who I will be.  No matter how it unfolds or who I become:  a soldier, diplomat, swordsman, or settler.  I will always be a storyteller.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;head&amp;gt;&amp;lt;title&amp;gt;Roland Bennet - created with Hero Lab&amp;amp;reg;&amp;lt;/title&amp;gt;&lt;br /&gt;
&amp;lt;meta http-equiv=&amp;quot;Content-Type&amp;quot; content=&amp;quot;text/html; charset=UTF-8&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/head&amp;gt;&lt;br /&gt;
&amp;lt;body&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Roland Bennet&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Male human (Taldan) battle herald 4/bard 2/cavalier (daring champion) 4 (&amp;lt;i&amp;gt;Pathfinder RPG Advanced Class Guide&amp;lt;/i&amp;gt; 90, &amp;lt;i&amp;gt;Pathfinder RPG Advanced Player's Guide&amp;lt;/i&amp;gt; 32, 260)&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Medium humanoid (human)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Init &amp;lt;/b&amp;gt;+7; &amp;lt;b&amp;gt;Senses &amp;lt;/b&amp;gt;Perception +8&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;Defense&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;AC &amp;lt;/b&amp;gt;28, touch 16, flat-footed 24 (+9 armor, +2 deflection, +3 Dex, +1 dodge, +1 natural, +2 shield; +2 deflection bonus vs. evil)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hp &amp;lt;/b&amp;gt;81 (10 HD; 2d8+8d10+20)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fort &amp;lt;/b&amp;gt;+8, &amp;lt;b&amp;gt;Ref &amp;lt;/b&amp;gt;+10, &amp;lt;b&amp;gt;Will &amp;lt;/b&amp;gt;+9; +2 morale bonus vs. fear, +4 vs. bardic performance, language-dependent, and sonic, +4 morale vs. fear (+6 with some abilities); +2 resistance vs. evil&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defensive Abilities &amp;lt;/b&amp;gt;nimble +1&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;Offense&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;Speed &amp;lt;/b&amp;gt;30 ft. (20 ft. in armor)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Melee &amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;iarann ​​fuar&amp;lt;/i&amp;gt; +16/+11 (1d6+6/15-20+4 Precision)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Ranged &amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;+2 fey-bane shortbow&amp;lt;/i&amp;gt; +16/+11 (1d6+2/×3 plus 2d6 vs. Fey)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Special Attacks &amp;lt;/b&amp;gt;banner +2, bardic performance 11 rounds/day (countersong, distraction, fascinate [DC 16], inspire courage +2), challenge 2/day (+4 damage, allies gain +2 to hit), demanding challenge, inspiring command: inspire greatness, panache (5), precise strike, tactician 2/day (Precise Strike, 7 rds)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Bard Spells Known &amp;lt;/b&amp;gt;(CL 2nd; concentration +7)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;1st (4/day)—&amp;lt;i&amp;gt;expeditious retreat&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;saving finale&amp;lt;/i&amp;gt;&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt; (DC 16), &amp;lt;i&amp;gt;share language&amp;lt;/i&amp;gt;&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt; (DC 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;0 (at will)—&amp;lt;i&amp;gt;dancing lights&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;know direction&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;light&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;message&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;resistance&amp;lt;/i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;Statistics&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;Str &amp;lt;/b&amp;gt;11, &amp;lt;b&amp;gt;Dex &amp;lt;/b&amp;gt;20, &amp;lt;b&amp;gt;Con &amp;lt;/b&amp;gt;14, &amp;lt;b&amp;gt;Int &amp;lt;/b&amp;gt;17, &amp;lt;b&amp;gt;Wis &amp;lt;/b&amp;gt;14, &amp;lt;b&amp;gt;Cha &amp;lt;/b&amp;gt;20&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Base Atk &amp;lt;/b&amp;gt;+9; &amp;lt;b&amp;gt;CMB &amp;lt;/b&amp;gt;+9; &amp;lt;b&amp;gt;CMD &amp;lt;/b&amp;gt;27&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Feats &amp;lt;/b&amp;gt;Fencing Grace&amp;lt;sup&amp;gt;UI&amp;lt;/sup&amp;gt;, Leadership, Lingering Performance&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt;, Persuasive, Precise Strike&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt;, Weapon Focus (rapier), Weapon Versatility&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Traits &amp;lt;/b&amp;gt;bastard, natural-born leader&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills &amp;lt;/b&amp;gt;Acrobatics +6 (+2 to jump), Appraise +7, Bluff +13 (+15 vs. creatures with whom you share a language), Climb +1, Diplomacy +22 (+24 Lifetime), Fly +3, Intimidate +22 (+24 vs. creatures with whom you share a language), Knowledge (arcana) +4, Knowledge (dungeoneering) +8, Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (history) +9, Knowledge (local) +17, Knowledge (nature) +4, Knowledge (nobility) +10, Knowledge (planes) +17, Knowledge (religion) +8, Linguistics +8, Perception +8, Perform (oratory) +18, Profession (soldier) +15, Ride +9, Spellcraft +7, Stealth +6, Survival +2 (+4 to provide food and water for allies or to protect allies from harsh weather), Use Magic Device +9;&amp;lt;b&amp;gt; Racial Modifiers &amp;lt;/b&amp;gt;bastard&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Languages &amp;lt;/b&amp;gt;Common, Draconic, Elven, Orc, Sylvan, Thassilonian&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SQ &amp;lt;/b&amp;gt;aid allies, bardic knowledge +1, champion's finesse, easy march, inspiring command, inspiring commands (shake it off&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt;, sound the charge&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt;), living steel, order of the dragon, poet's cloak inspired rage +2, swashbuckler initiative, versatile performance (oratory), voice of authority&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Combat Gear &amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;potion of cure serious wounds&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;potion of remove fear&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;quick runner's shirt&amp;lt;/i&amp;gt;&amp;lt;sup&amp;gt;UE&amp;lt;/sup&amp;gt;, &amp;lt;i&amp;gt;wand of cure light wounds&amp;lt;/i&amp;gt;; &amp;lt;b&amp;gt;Other Gear &amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;+1 mithral chain shirt&amp;lt;/i&amp;gt;, celestial armor, parade armor&amp;lt;sup&amp;gt;UE&amp;lt;/sup&amp;gt;, &amp;lt;i&amp;gt;+1 rallying living steel buckler&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;+2 fey-bane shortbow&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;iarann ​​fuar&amp;lt;/i&amp;gt;, arrows (20), &amp;lt;i&amp;gt;amulet of natural armor +1&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;belt of incredible dexterity +2&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;daredevil boots&amp;lt;/i&amp;gt;&amp;lt;sup&amp;gt;ARG&amp;lt;/sup&amp;gt;, &amp;lt;i&amp;gt;handy haversack&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;headband of mental prowess +2 (Int, Cha)&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;poet's cloak&amp;lt;/i&amp;gt;&amp;lt;sup&amp;gt;ACG&amp;lt;/sup&amp;gt;, &amp;lt;i&amp;gt;ring of freedom of movement&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;ring of protection +2&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;swordmaster's flair (blue scarf)&amp;lt;/i&amp;gt;&amp;lt;sup&amp;gt;ACG&amp;lt;/sup&amp;gt;, belt pouch, chewing stick, cold weather outfit, comb (0.2 lb), hairbrush (0.3 lb), jewelry&amp;lt;sup&amp;gt;UE&amp;lt;/sup&amp;gt;, jewelry&amp;lt;sup&amp;gt;UE&amp;lt;/sup&amp;gt;, mirror, nail file (0.1 lb), royal outfit, scissors (0.3 lb), sponge, tooth powder (0.1 lb), twine (50')&amp;lt;sup&amp;gt;APG&amp;lt;/sup&amp;gt;, very complex banner&amp;lt;sup&amp;gt;UE&amp;lt;/sup&amp;gt;, waterskin, heavy horse (combat trained), soap, winter blanket, light horse, 5,651 gp, 8 sp, 9 cp&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;Special Abilities&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;b&amp;gt;Aid Allies +3 (Ex)&amp;lt;/b&amp;gt; Aid Another grants +3 bonus.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Banner +2/+1 (60 ft.) (Ex)&amp;lt;/b&amp;gt; Allies within 60 ft. who can see your banner gain +2 save vs. fear &amp;amp; +1 to hit while charging.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Bardic Knowledge +1 (Ex)&amp;lt;/b&amp;gt; Add +1 to all knowledge skill checks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Bardic Performance (standard action, 11 rounds/day)&amp;lt;/b&amp;gt; Your performances can create magical effects.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Champion's Finesse&amp;lt;/b&amp;gt; At 1st level, a daring champion gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and he can use Charisma in place of Intelligence for the purpose of combat feats prerequisites. A daring champion also coun&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Deed: Precise Strike +4 (Ex)&amp;lt;/b&amp;gt; While 1 panache, bonus to att/dam with light/one-hand piercing weapon.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Deed: Swashbuckler Initiative (Ex)&amp;lt;/b&amp;gt; While have Panache, free hand draws light or 1-hand pierce wep as part of the init roll.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demanding Challenge (Ex)&amp;lt;/b&amp;gt; The target of your challenge takes -2 AC vs. anyone but you.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Dragon's Demanding Challenge +4 (2/day) (Ex)&amp;lt;/b&amp;gt; +4 to damage target, -2 AC vs. others when used, allies gain +2 to hit the target of your challenge.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Easy March (2 hours/day) (Ex)&amp;lt;/b&amp;gt; Allies within 60' can hustle or force march without ill effects.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fencing Grace&amp;lt;/b&amp;gt; Use Dexterity on rapier damage rolls&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Inspiring Command +2 (move, 15 rounds/day) (Ex)&amp;lt;/b&amp;gt; Grant bonuses to allies who can hear you.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Inspiring Command: Inspire Greatness (1 allies) (Su)&amp;lt;/b&amp;gt; Grants allies 2 bonus hit dice, +2 to attacks and +1 to fort saves.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Leadership (score 16)&amp;lt;/b&amp;gt; You attract loyal companions and devoted followers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Lingering Performance&amp;lt;/b&amp;gt; Bardic Performances last 2 rds after you stop concentrating.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Living Steel&amp;lt;/b&amp;gt; Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harveste&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Nimble +1 (Ex)&amp;lt;/b&amp;gt; +1 dodge bonus to AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Panache (Ex)&amp;lt;/b&amp;gt; Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Poet's cloak Inspired Rage +2&amp;lt;/b&amp;gt; You gain the raging song of a 4th-level skald.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Precise Strike&amp;lt;/b&amp;gt; +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Shake it Off +2 (one ally) (Ex)&amp;lt;/b&amp;gt; An ally in 60 ft gains an immediate save vs. an ongoing effect.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Sound the Charge +2/+10 ft (Ex)&amp;lt;/b&amp;gt; Allies in 60 ft gain bonus to att/dam, and increased speed when charging.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Tactician (Precise Strike, 7 rds, 2/day) (Ex)&amp;lt;/b&amp;gt; Grant the use of one of your teamwork bonus feats to all allies within 30 ft.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Versatile Performance (Oratory) +18 (Ex)&amp;lt;/b&amp;gt; You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Voice of Authority +2/+4 (Ex)&amp;lt;/b&amp;gt; +2 Diplo &amp;amp; Intim vs. those sharing language. +4 for allies to hear you &amp;amp; know secret messages.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Versatility&amp;lt;/b&amp;gt; Weapon w/ Weapon Focus: shift grip to alter damage to B/P/S (free act.).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com&lt;br /&gt;
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Males]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bards]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Olegstan&amp;diff=3812</id>
		<title>Olegstan</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Olegstan&amp;diff=3812"/>
		<updated>2019-04-22T17:02:02Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = Olegstan|above = NG Small Town|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: image| | [[File:image|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = +2| label3 = Crime|  data3 = +1| label4 = Law|  data4 = +0| label5 = Lore|  data5 = +3| label6 = Productivity|  data6 = +0| label7 = Society|  data7 = +1| label8 = Danger|  data8 = +0| label9 = Population|  data9 = 1250| label10 = Base Value|  data10 = 500 gp| label11 = Purchase Limit|  data11 = 5,000 gp| label12 = Spellcasting|  data12 = 4th| label13 = Minor Items|  data13 = [https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/body-wrap-of-mighty-strikes/ Bodywrap of might stikes]| label14 = Medium Items|  data14 = —| label15 = Major Items|  data15 = —| label16 = District Borders|  data16 = City Wall| label17 = Buildings|  data17 = Dance Hall, House, House, Library, Stable|below=  }}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once just a waystation into the Greenbelt, [[Oleg's Trading Post]] has become a small town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1YTmGcYl8C7w2eZdapO1PmqReOYdOT65y89OZs2VV5eI/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&lt;br /&gt;
[[Category:City]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Olegstan&amp;diff=3811</id>
		<title>Olegstan</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Olegstan&amp;diff=3811"/>
		<updated>2019-04-22T17:01:44Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = Olegstan|above = NG Small Town|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: image| | [[File:image|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = +2| label3 = Crime|  data3 = +1| label4 = Law|  data4 = +0| label5 = Lore|  data5 = +3| label6 = Productivity|  data6 = +0| label7 = Society|  data7 = +1| label8 = Danger|  data8 = +0| label9 = Population|  data9 = 1250| label10 = Base Value|  data10 = 500 gp| label11 = Purchase Limit|  data11 = 5,000 gp| label12 = Spellcasting|  data12 = 4th| label13 = Minor Items|  data13 = [https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/body-wrap-of-mighty-strikes/ Bodywrap of might stikes]| label14 = Medium Items|  data14 = —| label15 = Major Items|  data15 = —| label16 = District Borders|  data16 = City Wall| label17 = Buildings|  data17 = Dance Hall, House, House, Library, Stable|below=  }}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once just a waystation into the Greenbelt, [[Oleg's Trading Post]] has become a small town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1YTmGcYl8C7w2eZdapO1PmqReOYdOT65y89OZs2VV5eI/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&lt;br /&gt;
[[Category:City]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Olegstan&amp;diff=3810</id>
		<title>Olegstan</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Olegstan&amp;diff=3810"/>
		<updated>2019-04-22T17:01:09Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = Olegstan|above = NG Small Town|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: image| | [[File:image|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = +2| label3 = Crime|  data3 = +1| label4 = Law|  data4 = +0| label5 = Lore|  data5 = +3| label6 = Productivity|  data6 = +0| label7 = Society|  data7 = +1| label8 = Danger|  data8 = +0| label9 = Population|  data9 = 1250| label10 = Base Value|  data10 = 500 gp| label11 = Purchase Limit|  data11 = 5,000 gp| label12 = Spellcasting|  data12 = 4th| label13 = Minor Items|  data13 = [https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/body-wrap-of-mighty-strikes/ Bodywrap of might stikes]| label14 = Medium Items|  data14 = —| label15 = Major Items|  data15 = —| label16 = District Borders|  data16 = City Wall| label17 = Buildings|  data17 = Dance Hall, House, House, Library, Stable|below=  }}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = Tatzleford|above = NG Small Town|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: image| | [[File:image|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = +1| label3 = Crime|  data3 = +1| label4 = Law|  data4 = +0| label5 = Lore|  data5 = +3| label6 = Productivity|  data6 = +0| label7 = Society|  data7 = +1| label8 = Danger|  data8 = +0| label9 = Population|  data9 = 1500| label10 = Base Value|  data10 = 0 gp| label11 = Purchase Limit|  data11 = 5,000 gp| label12 = Spellcasting|  data12 = 4th| label13 = Minor Items|  data13 = —| label14 = Medium Items|  data14 = —| label15 = Major Items|  data15 = —| label16 = District Borders|  data16 = City Wall| label17 = Buildings|  data17 = Dance Hall, House, House, Jail, Library, Watchtower|below=  }}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
NG Small Town - A settlement of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once just a waystation into the Greenbelt, [[Oleg's Trading Post]] has become a small town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1YTmGcYl8C7w2eZdapO1PmqReOYdOT65y89OZs2VV5eI/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&lt;br /&gt;
[[Category:City]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Tatzleford&amp;diff=3809</id>
		<title>Tatzleford</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Tatzleford&amp;diff=3809"/>
		<updated>2019-04-22T01:59:10Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = Tatzleford|above = NG Small Town|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: image| | [[File:image|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = +1| label3 = Crime|  data3 = +1| label4 = Law|  data4 = +0| label5 = Lore|  data5 = +3| label6 = Productivity|  data6 = +0| label7 = Society|  data7 = +1| label8 = Danger|  data8 = +0| label9 = Population|  data9 = 1500| label10 = Base Value|  data10 = 0 gp| label11 = Purchase Limit|  data11 = 5,000 gp| label12 = Spellcasting|  data12 = 4th| label13 = Minor Items|  data13 = —| label14 = Medium Items|  data14 = —| label15 = Major Items|  data15 = —| label16 = District Borders|  data16 = City Wall| label17 = Buildings|  data17 = Dance Hall, House, House, Jail, Library, Watchtower|below=  }} [[Category: Infobox Templates]]&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
'''[[Tatzleford]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Small Town&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Corruption''' +1; '''Crime''' +1; '''Law''' +0; '''Lore''' +3; '''Productivity''' +0; '''Society''' +1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Danger''' +0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Demographics'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Population''' 1500&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Marketplace&amp;lt;br/&amp;gt;&lt;br /&gt;
Base Value''' 0 gp; '''Purchase Limit''' 5,000 gp; '''Spellcasting''' 4th&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Minor Items''' —; '''Medium Items''' —; '''Major Items''' —&amp;lt;br/&amp;gt;&lt;br /&gt;
'''District Borders''': City Wall&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Buildings''': Dance Hall, House, House, Jail, Library, Watchtower&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/15ZP-TStSPurLEVr0nPEvwG_h1kyBLiRmAYEBcvb71Go/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 filled lots = ~500 population = small town&lt;br /&gt;
&lt;br /&gt;
[[Category:City]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3808</id>
		<title>User:Brendan/Test</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3808"/>
		<updated>2019-04-17T17:24:53Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = Lakehold|above = NG Small City|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: image| | [[File:image|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = +1| label3 = Crime|  data3 = +2| label4 = Law|  data4 = +3| label5 = Lore|  data5 = +5| label6 = Productivity|  data6 = +4| label7 = Society|  data7 = +3| label8 = Danger|  data8 = +0| label9 = Population|  data9 = 9500| label10 = Base Value|  data10 = 4,000 gp| label11 = Purchase Limit|  data11 = 25,000 gp| label12 = Spellcasting|  data12 = 6th| label13 = Minor Items|  data13 = [https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/bead-campfire/ Campfire bead], [https://www.d20pfsrd.com/magic/all-spells/i/invisibility/  Potion of invisibility]| label14 = Medium Items|  data14 = —| label15 = Major Items|  data15 = —| label16 = District Borders|  data16 = City Wall| label17 = Buildings|  data17 = Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Pier, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall|below=  }}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3807</id>
		<title>User:Brendan/Test</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3807"/>
		<updated>2019-04-17T17:23:32Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = Lakehold|above = NG Small City|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: image| | [[File:image|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = +1| label3 = Crime|  data3 = +2| label4 = Law|  data4 = +3| label5 = Lore|  data5 = +5| label6 = Productivity|  data6 = +4| label7 = Society|  data7 = +3| label8 = Danger|  data8 = +0| label9 = Population|  data9 = 9500| label10 = Base Value|  data10 = 4,000 gp| label11 = Purchase Limit|  data11 = 25,000 gp| label12 = Spellcasting|  data12 = 6th| label13 = Minor Items|  data13 = [https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/bead-campfire/ Campfire bead], [https://www.d20pfsrd.com/magic/all-spells/i/invisibility/  Potion of invisibility]| label14 = Medium Items|  data14 = —| label15 = Major Items|  data15 = —| label16 = District Borders|  data16 = City Wall| label17 = Buildings|  data17 = Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Pier, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall|below=  }}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com Test]&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&lt;br /&gt;
[[Category:Infobox Templates]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3806</id>
		<title>User:Brendan/Test</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3806"/>
		<updated>2019-04-17T17:15:16Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = Tatzleford|above = NG Small Town|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: image| | [[File:image|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = +1| label3 = Crime|  data3 = +1| label4 = Law|  data4 = +0| label5 = Lore|  data5 = +3| label6 = Productivity|  data6 = +0| label7 = Society|  data7 = +1| label8 = Danger|  data8 = +0| label9 = Population|  data9 = 1500| label10 = Base Value|  data10 = 0 gp| label11 = Purchase Limit|  data11 = 5,000 gp| label12 = Spellcasting|  data12 = 4th| label13 = Minor Items|  data13 = —| label14 = Medium Items|  data14 = —| label15 = Major Items|  data15 = —| label16 = District Borders|  data16 = City Wall| label17 = Buildings|  data17 = Dance Hall, House, House, Jail, Library, Watchtower|below=  }} [[Category: Infobox Templates]]&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com Test]&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3805</id>
		<title>User:Brendan/Test</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3805"/>
		<updated>2019-04-17T16:11:37Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = Lakehold|above = NG Small City|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: image| | [[File:image|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = +1| label3 = Crime|  data3 = +2| label4 = Law|  data4 = +3| label5 = Lore|  data5 = +5| label6 = Productivity|  data6 = +4| label7 = Society|  data7 = +3| label8 = Danger|  data8 = +0| label9 = Population|  data9 = 9500| label10 = Base Value|  data10 = 4,000 gp| label11 = Purchase Limit|  data11 = 25,000 gp| label12 = Spellcasting|  data12 = 6th| label13 = Minor Items|  data13 = Campfire bead, Potion of invisibility| label14 = Medium Items|  data14 = | label15 = Major Items|  data15 = | label16 = District Borders|  data16 = City Wall| label17 = Buildings|  data17 = Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Pier, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall|below=  }}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com Test]&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3804</id>
		<title>User:Brendan/Test</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3804"/>
		<updated>2019-04-16T13:43:00Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = Lakehold|above = NG Small City|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: image| | [[File:image|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = +1| label3 = Crime|  data3 = +2| label4 = Law|  data4 = +3| label5 = Lore|  data5 = +5| label6 = Productivity|  data6 = +4| label7 = Society|  data7 = +3| label8 = Danger|  data8 = +0| label9 = Population|  data9 = 9500| label10 = Base Value|  data10 = 4,000 gp| label11 = Purchase Limit|  data11 = 25,000 gp| label12 = Spellcasting|  data12 = 6th| label13 = Minor Items|  data13 = Campfire bead, Potion of invisibility| label14 = Medium Items|  data14 = | label15 = Major Items|  data15 = | label16 = District Borders|  data16 = City Wall| label17 = Buildings|  data17 = Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Pier, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall|below=  }} [[Category: Infobox Templates]]&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3803</id>
		<title>User:Brendan/Test</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3803"/>
		<updated>2019-04-16T13:33:22Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = Lakehold|above = NG Small City|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: image| | [[File:image|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = +1| label3 = Crime|  data3 = +2| label4 = Law|  data4 = +3| label5 = Lore|  data5 = +5| label6 = Productivity|  data6 = +4| label7 = Society|  data7 = +3| label8 = Danger|  data8 = +0| label9 = Population|  data9 = 9500| label10 = Base Value|  data10 = 4,000| label11 = Purchase Limit|  data11 = 25,000| label12 = Spellcasting|  data12 = 6th| label13 = Minor Items|  data13 = Campfire bead, Potion of invisibility| label14 = Medium Items|  data14 = | label15 = Major Items|  data15 = | label16 = District Borders|  data16 = City Wall| label17 = Buildings|  data17 = Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Pier, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall|below=  }} [[Category: Infobox Templates]]&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3802</id>
		<title>User:Brendan/Test</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3802"/>
		<updated>2019-04-15T11:02:31Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = Lakehold|above = NG Small City|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: image| | [[File:image|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = +1| label3 = Crime|  data3 = +2| label4 = Law|  data4 = +3| label5 = Lore|  data5 = +5| label6 = Productivity|  data6 = +4| label7 = Society|  data7 = +3| label8 = Danger|  data8 = +0|header9 = Demographics| label10 = Population|  data10 = 9500|header11 = Marketplace| label12 = Base Value|  data12 = | label13 = Purchase Limit|  data13 = 25,000 gp| label14 = Spellcasting Limit|  data14 = 6th| label15 = Minor Items|  data15 = Campfire bead, Potion of invisibility| label16 = Medium Items|  data16 = | label17 = Major Items|  data17 = |header18 = Construction| label19 = Buildings|  data19 = Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Pier, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall|below=  }} [[Category: Infobox Templates]]&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3801</id>
		<title>User:Brendan/Test</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3801"/>
		<updated>2019-04-14T16:43:52Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = Lakehold|above = NG Small City|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: image| | [[File:image|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = +1| label3 = Crime|  data3 = +1| label4 = Law|  data4 = +3| label5 = Lore|  data5 = +5| label6 = Productivity|  data6 = +4| label7 = Society|  data7 = +3| label8 = Danger|  data8 = +0|header9 = Demographics| label10 = Population|  data10 = 9250|header11 = Marketplace| label12 = Base Value|  data12 = | label13 = Purchase Limit|  data13 = 25,000 gp| label14 = Spellcasting Limit|  data14 = 6th| label15 = Minor Items|  data15 = Campfire bead, Potion of invisibility| label16 = Medium Items|  data16 = | label17 = Major Items|  data17 = |header18 = Construction| label19 = Buildings|  data19 = Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall|below=  }} [[Category: Infobox Templates]]&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3800</id>
		<title>User:Brendan/Test</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3800"/>
		<updated>2019-04-14T16:41:36Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |titlestyle   = |abovestyle   = background:#ccffcc;|subheaderstyle = background:#ffcccc;|title = {{{{{{Lakehold}}}}}}|above = {{{{{{NG}}}}}} {{{{{{Small}}}}}} {{{{{{City}}}}}}|subheader    = |headerstyle  = background:#00CED1;|labelstyle   = background:#bbbbdd;|datastyle    = |imagestyle   = |captionstyle = |  image      = {{#if: {{{{{{image|}}}}}} | [[File:{{{{{{image}}}}}}|200px]] | [[File:blank_town.jpg|200px]] }}|caption      = |header1 = Statistics| label2 = Corruption|  data2 = {{{{{{1}}}}}}| label3 = Crime|  data3 = {{{{{{1}}}}}}| label4 = Law|  data4 = {{{{{{3}}}}}}| label5 = Lore|  data5 = {{{{{{5}}}}}}| label6 = Productivity|  data6 = {{{{{{4}}}}}}| label7 = Society|  data7 = {{{{{{3}}}}}}| label8 = Danger|  data8 = {{{{{{0}}}}}}|header9 = Demographics| label10 = Population|  data10 = {{{{{{9250}}}}}}|header11 = Marketplace| label12 = Base Value|  data12 = {{{{{{}}}}}}| label13 = Purchase Limit|  data13 = {{{{{{25,000 gp}}}}}}| label14 = Spellcasting Limit|  data14 = {{{{{{6th}}}}}}| label15 = Minor Items|  data15 = {{{{{{Campfire bead, Potion of invisibility}}}}}}| label16 = Medium Items|  data16 = {{{{{{}}}}}}| label17 = Major Items|  data17 = {{{{{{}}}}}}|header18 = Construction| label19 = Buildings|  data19 = {{{{{{Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall}}}}}}|below= {{{{{{}}}}}} }} [[Category: Infobox Templates]]&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3714</id>
		<title>User:Brendan/Test</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3714"/>
		<updated>2019-04-05T13:35:06Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox town&lt;br /&gt;
| town_name          = Lakehold&lt;br /&gt;
| town_align         = Neutral Good&lt;br /&gt;
| size               = Small&lt;br /&gt;
| towntype           = City&lt;br /&gt;
| image              = &lt;br /&gt;
| caption            = &lt;br /&gt;
| corruption         = +1&lt;br /&gt;
| crime              = +1&lt;br /&gt;
| law                = +3&lt;br /&gt;
| lore               = +5&lt;br /&gt;
| productivity       = +4&lt;br /&gt;
| society            = +3&lt;br /&gt;
| danger             = 0&lt;br /&gt;
| pop                = 9250&lt;br /&gt;
| basevalue          = 3000gp&lt;br /&gt;
| purchaselimit      = 25,000gp&lt;br /&gt;
| spelllimit         = 6th&lt;br /&gt;
| minoritems         = 1 ring, wand, or wondrous item&lt;br /&gt;
| mediumitems        = &lt;br /&gt;
| majoritems         = &lt;br /&gt;
| buildings          = Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall&lt;br /&gt;
&lt;br /&gt;
| footnotes          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NG Small City - The Capital of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Lakehold&amp;diff=3713</id>
		<title>Lakehold</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Lakehold&amp;diff=3713"/>
		<updated>2019-04-05T13:29:07Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox town&lt;br /&gt;
| town_name          = Lakehold&lt;br /&gt;
| town_align         = Neutral Good&lt;br /&gt;
| size               = Small&lt;br /&gt;
| towntype           = City&lt;br /&gt;
| image              = &lt;br /&gt;
| caption            = &lt;br /&gt;
| corruption         = +1&lt;br /&gt;
| crime              = +1&lt;br /&gt;
| law                = +3&lt;br /&gt;
| lore               = +5&lt;br /&gt;
| productivity       = +4&lt;br /&gt;
| society            = +3&lt;br /&gt;
| danger             = 0&lt;br /&gt;
| pop                = 9250&lt;br /&gt;
| basevalue          = 3000gp&lt;br /&gt;
| purchaselimit      = 25,000gp&lt;br /&gt;
| spelllimit         = 6th&lt;br /&gt;
| minoritems         = 1 ring, wand, or wondrous item&lt;br /&gt;
| mediumitems        = &lt;br /&gt;
| majoritems         = &lt;br /&gt;
| buildings          = Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall&lt;br /&gt;
&lt;br /&gt;
| footnotes          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NG Small City - The Capital of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
[[Category:City]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3712</id>
		<title>User:Brendan/Test</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3712"/>
		<updated>2019-04-05T13:14:16Z</updated>

		<summary type="html">&lt;p&gt;Brendan: bot hello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;testI am alive!I am alive!&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3711</id>
		<title>User:Brendan/Test</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3711"/>
		<updated>2019-04-05T13:10:16Z</updated>

		<summary type="html">&lt;p&gt;Brendan: bot hello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;testI am alive!&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3676</id>
		<title>User:Brendan/Test</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=User:Brendan/Test&amp;diff=3676"/>
		<updated>2019-04-03T22:42:32Z</updated>

		<summary type="html">&lt;p&gt;Brendan: Created page with &amp;quot;test&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Adventure_Notes&amp;diff=3447</id>
		<title>Adventure Notes</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Adventure_Notes&amp;diff=3447"/>
		<updated>2018-08-29T21:22:11Z</updated>

		<summary type="html">&lt;p&gt;Brendan: Created page with &amp;quot;Session ? ==H15==  We fight against a weird fey creature who says that this keep is not ours to take.  The doors of the central tower are adorned with elven carving.  Vaul...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Session ?&lt;br /&gt;
==[[H15]]==&lt;br /&gt;
&lt;br /&gt;
We fight against a weird fey creature who says that this keep is not ours to take.&lt;br /&gt;
&lt;br /&gt;
The doors of the central tower are adorned with elven carving.&lt;br /&gt;
&lt;br /&gt;
Vaulted ceiling &lt;br /&gt;
&lt;br /&gt;
We are about to enter the tower when we hear a crash.  Kessler's summoned Earth Elementals have been trapped under the portcullis and crushed&lt;br /&gt;
&lt;br /&gt;
Modo senses a trap.  We send him in to trigger it.  Purple mist falls.  We make our saves except for one of the new earth elementals.  Who babbles about rivers of blood and a world of darkness while attacking Modo.  He soon collapses.&lt;br /&gt;
&lt;br /&gt;
Modo verifies that the trap is no longer active.  Modo moves up the stairs and come upon a lush fantastic glad above.  He Finds a beautiful elven woman starring out the window.  We walk up to the room and she turns to face us and says &amp;quot;Oh, you've arrived.  Are you here to serve?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're the ones the trolls warned about, bringing the stench of civilization.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She shows us an illusion of a troll in chains and indicates that trolls are the ones who truly smell.&lt;br /&gt;
&lt;br /&gt;
She sent me a lovely gift who keeps on giving, I thought maybe she sent you to me too.  Maybe I will give her your heads.&lt;br /&gt;
&lt;br /&gt;
Roland identifies that she is a [[Baybhan Sith]].  She dances and captivates Grikk and Kessler.  Roland makes prolific use of the Fey Bane Bow.  We WIN!&lt;br /&gt;
&lt;br /&gt;
We loot.&lt;br /&gt;
&lt;br /&gt;
We proceed to the NW tower.&lt;br /&gt;
&lt;br /&gt;
See a bower with chests Kessler summons a Fawn to open the chests.  The chests are opened.  GEMS!&lt;br /&gt;
&lt;br /&gt;
The SE tower&lt;br /&gt;
&lt;br /&gt;
There are scalps in the hovel.  Kessler takes 2 scalps&lt;br /&gt;
&lt;br /&gt;
We explore the rest of H15 without incident.&lt;br /&gt;
&lt;br /&gt;
And return home&lt;br /&gt;
&lt;br /&gt;
==[[Lakehold]]==&lt;br /&gt;
&lt;br /&gt;
We FINALLY have a kingdom turn&lt;br /&gt;
&lt;br /&gt;
==Monster Event==&lt;br /&gt;
&lt;br /&gt;
The attack happened three nights ago.  One of the trappers was checking his traps.  The body was mangled.&lt;br /&gt;
&lt;br /&gt;
The party investigates.   As we keep watch we hear clanging songs and laughter.&lt;br /&gt;
&lt;br /&gt;
Out of the brush &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rig&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[]]==&lt;br /&gt;
We're in Tazelford&lt;br /&gt;
7th of Lamashin&lt;br /&gt;
&lt;br /&gt;
Redcaps loot&lt;br /&gt;
3 Medium Masterwork Scythes&lt;br /&gt;
small leather armor &lt;br /&gt;
347 gp&lt;br /&gt;
43 pp&lt;br /&gt;
&lt;br /&gt;
Chipped aqua marine (200gp)&lt;br /&gt;
Silver ring with onyx ring (150gp)&lt;br /&gt;
Jet necklace (550 gp)&lt;br /&gt;
Small ruby (1000 gp)&lt;br /&gt;
&lt;br /&gt;
8th of Lamashin&lt;br /&gt;
&lt;br /&gt;
We depart head to [[I16]]&lt;br /&gt;
&lt;br /&gt;
==[[H16]]==&lt;br /&gt;
4 legged shadowy figures are following us... WORGS!&lt;br /&gt;
&lt;br /&gt;
We fight.  We win!&lt;br /&gt;
&lt;br /&gt;
We camp at the Keep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[I16]]==&lt;br /&gt;
10th of Lamashin&lt;br /&gt;
&lt;br /&gt;
Forrest hex&lt;br /&gt;
&lt;br /&gt;
Beneath the shade of trees wild celandine small yellow flowers, the flowers glint in the sun.  The flowers can be used to make a tea and the flowers create a home remedy that treats the wart.&lt;br /&gt;
&lt;br /&gt;
Faint tapping sound coming from the south.&lt;br /&gt;
&lt;br /&gt;
As we progress south the trees thin out.  Someone's been logging.&lt;br /&gt;
&lt;br /&gt;
There's a massive tree with five humanoids are chained to it.  The chain is the source of the tapping sound.  Four troll circle. They're 50 feet away.  &lt;br /&gt;
&lt;br /&gt;
Elf Male (Caleb Northwood)&lt;br /&gt;
Human Male (Damine Wights)&lt;br /&gt;
Female Human&lt;br /&gt;
Gregori&lt;br /&gt;
Human Male&lt;br /&gt;
Female Human&lt;br /&gt;
&lt;br /&gt;
The Elven Male Elven Mage of the Keonin Court, a kingdom to the south, word has reached them about the Ceurn to the north [[A1]]&lt;br /&gt;
&lt;br /&gt;
Damine Wights was traveling north Nivone.  He's a trapper.&lt;br /&gt;
&lt;br /&gt;
When the loggers were unable to only 40 living slaves.  How many trolls?  50-100.&lt;br /&gt;
&lt;br /&gt;
Have you seen any allies working with the trolls?  Worgs and a few Fey.&lt;br /&gt;
&lt;br /&gt;
The loggers were constructing Palisade and walls&lt;br /&gt;
&lt;br /&gt;
We return to Lakehold, sending ahead to the counsel to prepare our army.&lt;br /&gt;
&lt;br /&gt;
When we arrive in Lakehold, we spent 2 BP to outfit our army with fire. We invite the Kobolds and Gnomes to join us.&lt;br /&gt;
&lt;br /&gt;
Chief Sootscale and 25 Kobold warriors arrive to join us.  Jubolist Narthraple arrives with a small number from his expedition (5).&lt;br /&gt;
&lt;br /&gt;
It's the 14th of Lamashin.  We sent out.&lt;br /&gt;
&lt;br /&gt;
Rolland, Kessler, Jhod, Rianna, Tansa, Onica set out with the Lakehold militia.&lt;br /&gt;
&lt;br /&gt;
==[[J15]]==&lt;br /&gt;
&lt;br /&gt;
Session 15&lt;br /&gt;
&lt;br /&gt;
==[[I16]]==&lt;br /&gt;
&lt;br /&gt;
We plan to engage the armies at dawn.  The time is now to strike to prevent slave casualties. We set off with a Kobold support team to head to the Trollfort.  There's a sparse cover of trees.  It's dark with a half-full moon.&lt;br /&gt;
&lt;br /&gt;
We go and take out the troll guarding the gate, Grik coup de grace.&lt;br /&gt;
&lt;br /&gt;
We attack the two trolls we find in the palisade fortifications.  One has spike bracers.  He takes down Roland, but we are all ultimately victorious.&lt;br /&gt;
&lt;br /&gt;
Then our Armies engage.  Oathaven is victorious.  We rest before assaulting the old stone keep.&lt;br /&gt;
&lt;br /&gt;
Two Trolls that seem to be in the midst of an argument.  We fight, we win.&lt;br /&gt;
&lt;br /&gt;
A wide staircase leads up into a circular chamber that is caked in layers of filth.  The stairs continue up. We follow the stairs up.  We open the trap door on top of the tower.  We go back down the other way.&lt;br /&gt;
&lt;br /&gt;
Strange A headless humanoid corpse is seen.&lt;br /&gt;
&lt;br /&gt;
Two trolls are positions behind the table.  As we open the door they fire at us with ballistas.  The owner of said voice, the stupid-head Quicking Rik, dashes up and hits Grik.&lt;br /&gt;
&lt;br /&gt;
We have a loooooooong fight.  We kill the stupid quickling.  Trolldogs join the fighter.  We win everything.  Yay!&lt;br /&gt;
&lt;br /&gt;
There is stuff that's BP here in the Supply room.&lt;br /&gt;
&lt;br /&gt;
We leave the room, hitting a roughhune hallway.  It branches into a Y.  We go north.&lt;br /&gt;
&lt;br /&gt;
The floor of this cavern is littered with branches and leaves and smelly uncured hide.  Two trolls move off the wall to attach up, one is one or huruka's lieutenants, the not-two-headed one.  We fight. We win.&lt;br /&gt;
&lt;br /&gt;
Session 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We come to a 4-way intersection.  We go left.&lt;br /&gt;
&lt;br /&gt;
Shallow pits with humanoid and animal bones.  The carcases of several animals.&lt;br /&gt;
&lt;br /&gt;
We come back to the 4-way intersection.  We go straight.&lt;br /&gt;
&lt;br /&gt;
We come across the two-headed troll chanting with two troll hounds.&lt;br /&gt;
&lt;br /&gt;
We fight.  We win!&lt;br /&gt;
&lt;br /&gt;
A small cache was hidden behind a stone.  Inside is a bag with many coins. 190 SP, 888 GP, 147 PP&lt;br /&gt;
&lt;br /&gt;
We come back to the 4-way intersection.  We go left.&lt;br /&gt;
&lt;br /&gt;
Haruka!&lt;br /&gt;
&lt;br /&gt;
We fight.  We win!&lt;br /&gt;
&lt;br /&gt;
Huruka's decapitated head As this body was given death &lt;br /&gt;
&lt;br /&gt;
A magic string of beads (2 4d6 FB, 3 2d6) (+7 Reflex/DC 14), a magic morning star (+1 thundering), a carved short spear (+2), Haruka's armor (+2 hide)  We find a key stuffed in a skull.&lt;br /&gt;
&lt;br /&gt;
All MW: Large heavy mace, short bow, great ax, scimatar, rapier, Aldori dueling sword (gold and gems)&lt;br /&gt;
&lt;br /&gt;
Carved wooden statue (Darkwood), Daredevil Boots&lt;br /&gt;
&lt;br /&gt;
We go back and explore the last room, encountering three Bogards.  They are covered in marking like Goruum&lt;br /&gt;
&lt;br /&gt;
Near the end of the fight, one of the Boggard says &amp;quot;For the glory of Mubutu!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Spear is magic (sepuko), magic armor, vials are magic (cure light wounds)&lt;br /&gt;
&lt;br /&gt;
Carved ledge with a pile of furs that looks like small humanoid live here. Paradot&lt;br /&gt;
&lt;br /&gt;
A small cache with a stick, several scrolls (3) (lesser restoration CL3, Ray of Enfeeblement, Summon Monster 1), potions (2) (remove fear, jump), &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Meanwhile &lt;br /&gt;
&lt;br /&gt;
An armored owlbear attacks Lakehold and effs our stuff up.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
We track down the owlbear.  There are stupid plant things here that shreek.  A Shambling mound shows up and we kill it, taking it sap for that quest.&lt;br /&gt;
&lt;br /&gt;
We fight.  We win!&lt;br /&gt;
&lt;br /&gt;
Wand of lightning bolt (33 Charges)&lt;br /&gt;
&lt;br /&gt;
We encounter Spiders.  Kessler fireballs them and they die.&lt;br /&gt;
&lt;br /&gt;
We continue through the cave.  In the corner of the room lies a dead owlbear.  We find an owlbear cub.  There are a number of other dead humanoids and troll body parts around.&lt;br /&gt;
&lt;br /&gt;
Cursed ring of Animal Control&lt;br /&gt;
&lt;br /&gt;
Rock Troll here.  Dead.&lt;br /&gt;
&lt;br /&gt;
There's a map with our Kingdom on it.&lt;br /&gt;
&lt;br /&gt;
What it looks like trolls and the humanoid slaves attacked and enslaved an Owlbear.  The raging Owlbear attacked our town and returned and killed its enslavers.&lt;br /&gt;
&lt;br /&gt;
The weakened floor gives way and Roland falls into a chasm filled with green slime.&lt;br /&gt;
&lt;br /&gt;
We finished exploring the stupid place. And return to Lakehold!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 25&lt;br /&gt;
&lt;br /&gt;
=1st of Neth 4712=&lt;br /&gt;
&lt;br /&gt;
Kingdom Duties&lt;br /&gt;
&lt;br /&gt;
=7th of Neth 4712=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=20th of Neth 4712=&lt;br /&gt;
&lt;br /&gt;
The representative of the Sword Lords of Restov&lt;br /&gt;
Speech thanking us for protecting our people.  Bestows BP upon us.&lt;br /&gt;
&lt;br /&gt;
This chest is a personal gift.&lt;br /&gt;
&lt;br /&gt;
=8th of Kuthona=&lt;br /&gt;
&lt;br /&gt;
We depart to deal with the Will-O-Wisps in [[I18]]&lt;br /&gt;
&lt;br /&gt;
==[[I8]]==&lt;br /&gt;
&lt;br /&gt;
Marsh Hex - 2 days to explore&lt;br /&gt;
&lt;br /&gt;
=10th of Kuthona=&lt;br /&gt;
&lt;br /&gt;
Candlemire Tower.  Island is covered in this bramble &lt;br /&gt;
&lt;br /&gt;
Crumbling Ruin.  40ft tall crumbling ruin&lt;br /&gt;
&lt;br /&gt;
Session 23&lt;br /&gt;
&lt;br /&gt;
[[1st of Avadose]]&lt;br /&gt;
&lt;br /&gt;
We set up for Candlemire &lt;br /&gt;
&lt;br /&gt;
Mara says it's been two months in attempting to conceive an heir. &lt;br /&gt;
She wants Giant Spider silk (50 square yards) to spin into a blanket.&lt;br /&gt;
 &lt;br /&gt;
Jhod: Gyronna has shown interest in our property.  Must be found and eliminated&lt;br /&gt;
&lt;br /&gt;
[[9th of Avadose]]&lt;br /&gt;
&lt;br /&gt;
This tower was built Age of Destiny (the previous age)&lt;br /&gt;
&lt;br /&gt;
What Kessler read upon the walls frightens him.  Drinks a potion of remove fear.&lt;br /&gt;
&lt;br /&gt;
The bluish Will-O-Wisps drop&lt;br /&gt;
&lt;br /&gt;
Find a wickedly curved dagger by the entrance (+1 Cursed blade; If you kill a human with a coup-de-grace)&lt;br /&gt;
&lt;br /&gt;
We have explored the Hex.  We rest of the far shore.  &lt;br /&gt;
&lt;br /&gt;
[[10th of Avadose]]&lt;br /&gt;
&lt;br /&gt;
We return to [[Lakehold]]&lt;br /&gt;
&lt;br /&gt;
Session 27&lt;br /&gt;
&lt;br /&gt;
[[11th of Abadose]]&lt;br /&gt;
&lt;br /&gt;
Gorona&lt;br /&gt;
	We set up an interview process to figure out who is in the cult.&lt;br /&gt;
		10 Midwives show up.  2 are on our list.&lt;br /&gt;
			A - No aura&lt;br /&gt;
			B - No aura&lt;br /&gt;
		8 Maids&lt;br /&gt;
			A - Chaotic&lt;br /&gt;
			B - No aura &lt;br /&gt;
			C - Evil; Lying&lt;br /&gt;
			D - Evil; Truth&lt;br /&gt;
			E - No aura; Sketchy&lt;br /&gt;
			F - No aura; No lies&lt;br /&gt;
			G - No aura; No lies&lt;br /&gt;
			H - No aura; No lies&lt;br /&gt;
&lt;br /&gt;
* Half the town in an uproar since one of the people we imprisoned was from a welltodo family.&lt;br /&gt;
&lt;br /&gt;
* Upiston Family.&lt;br /&gt;
	- We send Kessler to diplomacy them.&lt;br /&gt;
&lt;br /&gt;
* Assassinate the Rulers.&lt;br /&gt;
&lt;br /&gt;
* Arrested someone who is rude to Mara.&lt;br /&gt;
&lt;br /&gt;
* Thieves who broke it.&lt;br /&gt;
&lt;br /&gt;
* Knew their neighbor was a cultist (Have militia follow up).&lt;br /&gt;
&lt;br /&gt;
[[G15]]&lt;br /&gt;
&lt;br /&gt;
Forrest Hex&lt;br /&gt;
&lt;br /&gt;
[[H14]]&lt;br /&gt;
&lt;br /&gt;
Elk Bound away into the woods.&lt;br /&gt;
&lt;br /&gt;
Maybe Fey live somewhere nearby.  Fey Activity&lt;br /&gt;
&lt;br /&gt;
Session 28&lt;br /&gt;
&lt;br /&gt;
Session 9/30/2017&lt;br /&gt;
&lt;br /&gt;
[[I14]]&lt;br /&gt;
&lt;br /&gt;
Quicksand in this hex.  Possibly also Fey activity.&lt;br /&gt;
&lt;br /&gt;
Leaving I14 to go to J13, the Forrest changes to a marsh.&lt;br /&gt;
&lt;br /&gt;
[[J13]]&lt;br /&gt;
&lt;br /&gt;
A strange trail leading N/NW - SE, the result of a Giant Slug trail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[K13]]&lt;br /&gt;
&lt;br /&gt;
Pit trap&lt;br /&gt;
&lt;br /&gt;
[[K14]]&lt;br /&gt;
&lt;br /&gt;
[[J14]]&lt;br /&gt;
&lt;br /&gt;
[[I15]]&lt;br /&gt;
&lt;br /&gt;
Forrest&lt;br /&gt;
&lt;br /&gt;
Giant boulder split in two.  It's a geode.  As we are leaving leaves and brambles.  Numerous caves.  We investigate.&lt;br /&gt;
&lt;br /&gt;
30 ft diameter&lt;br /&gt;
&lt;br /&gt;
Hodag: &lt;br /&gt;
&lt;br /&gt;
Bandits&lt;br /&gt;
&lt;br /&gt;
59g 161 silver&lt;br /&gt;
Magical Armor - + 1 studded leather&lt;br /&gt;
Magical Quarter Staff - Frost +1 Quarter Staff &lt;br /&gt;
3 hand axes&lt;br /&gt;
1 great axe&lt;br /&gt;
3 Potions:&lt;br /&gt;
Oil of Keen Edge&lt;br /&gt;
Stone Shape&lt;br /&gt;
Protection from Chaos&lt;br /&gt;
&lt;br /&gt;
[[I16]]&lt;br /&gt;
&lt;br /&gt;
Session 29 &lt;br /&gt;
&lt;br /&gt;
10/14/2017&lt;br /&gt;
&lt;br /&gt;
Tazzleford&lt;br /&gt;
&lt;br /&gt;
Mayor Lesbos - Concerns over the cult of Garona in Lakehold.&lt;br /&gt;
&lt;br /&gt;
We pay for genital repose to be cast on the hodag head&lt;br /&gt;
&lt;br /&gt;
I16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1/28/4713&lt;br /&gt;
&lt;br /&gt;
[[J15]]&lt;br /&gt;
&lt;br /&gt;
Crumbling remains of Hyruka's fort.&lt;br /&gt;
&lt;br /&gt;
We find tracks milling around.  Bipedal&lt;br /&gt;
&lt;br /&gt;
[[K15]]&lt;br /&gt;
&lt;br /&gt;
The Party hears flapping behind us&lt;br /&gt;
&lt;br /&gt;
Kessler summons a pixie to scout and finds further evidence for an attack.&lt;br /&gt;
&lt;br /&gt;
There is a hillock with a cave. Likely a den of hibernating bears based on hibernation&lt;br /&gt;
&lt;br /&gt;
We camp and we're attached by the forest drake, finally.  We fight.  We win!&lt;br /&gt;
&lt;br /&gt;
[[K16]]&lt;br /&gt;
&lt;br /&gt;
1/30/4713&lt;br /&gt;
There's an old cobblestone road heading to the west and the Narlmarches.  This road used to be well maintained and traveled. This road is a remnant of the Taldan conquering these lands in the distant past.&lt;br /&gt;
&lt;br /&gt;
[[J16]]&lt;br /&gt;
&lt;br /&gt;
1/31/4713&lt;br /&gt;
&lt;br /&gt;
Thicket in which there is a middle.  This is a lair (possibly of the Forrest Drake) in it we find a Magical cloak, ripped chain shirt, &amp;quot;nice&amp;quot; longbow, battered spyglass, belt pouch (45 silver, 16 gp), nice longsword (page 30).&lt;br /&gt;
&lt;br /&gt;
2/1/4713&lt;br /&gt;
&lt;br /&gt;
[[]]&lt;br /&gt;
&lt;br /&gt;
2/1/4713&lt;br /&gt;
&lt;br /&gt;
I've seen things I should have said something about and I've been told things but I didn't know what to do.&lt;br /&gt;
&lt;br /&gt;
Session 30 &lt;br /&gt;
&lt;br /&gt;
Varnhold:&lt;br /&gt;
&lt;br /&gt;
13th of Gozram&lt;br /&gt;
&lt;br /&gt;
Garona:&lt;br /&gt;
&lt;br /&gt;
Akiros gives the following update:&lt;br /&gt;
&lt;br /&gt;
Followed [[Upton]] back to her farm.  The cult was having a gathering when the Militia broke in to stop and arrest them, an alarm was raised, a bell rung, and they found a trap door.  The cultists were ready for them.  The leader, [[Malgorzota Niska]], a midwife in town, the cultists ordered them to attack.  The Militia had to retreat and was beaten back.  The secret hideout was empty when they returned in force.  All that remained was a message in blood that said, &amp;quot;Armag the twice-born comes for those of the Brevic line and promises blood for blood in the name of Garona.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Libby Benson, a cult member, as well as a Milita member, Dileep Huber, were killed in the altercation.&lt;br /&gt;
&lt;br /&gt;
Akiros says [[Canta Dordholder]] and [[Kseyna Bartrum]] and have been reported missing. [[Ourania Lyubov]] is also missing. [[Kathern Marsalina]] is in our dungeon.  &lt;br /&gt;
&lt;br /&gt;
Candlemire:&lt;br /&gt;
&lt;br /&gt;
Jhod and Ryana report back.&lt;br /&gt;
&lt;br /&gt;
Jhod says he will never ever go back there.  None of his spells worked.  He could suppress it by Hallowing, but the feeling can back the next morning.  Ryana says that the strange symbols were written in the Akalo language. Found a cloudy ball near the black rose in the middle of the tower.  Clear the tower of the needles then we can have a ruin.&lt;br /&gt;
&lt;br /&gt;
The cloudy ball is a temporary magic that is draining away to the first world.  This is a result of a bloom, a material connection between this world and the first world.&lt;br /&gt;
&lt;br /&gt;
Roland smashes one of the cloudy orbs and the party hears a thin wailing. &lt;br /&gt;
&lt;br /&gt;
Svetlana: for Erastis Day.  A competition for making an omlete from a Rok.&lt;br /&gt;
&lt;br /&gt;
Trapper, while exploring, found a fancy item.  It's at Olegstan.&lt;br /&gt;
&lt;br /&gt;
The Party sets off to gather information.&lt;br /&gt;
&lt;br /&gt;
- Letter to Restov:&lt;br /&gt;
	Investigate Varnhold.  Something weird is happening.  Restov hasn't had any contact and some people have gone missing ().&lt;br /&gt;
&lt;br /&gt;
- Researchers for Candlemire:&lt;br /&gt;
	- Two other researchers.  One left due to the fear.  The second, who speaks Akalo, says that the Akalo is fragments of a blasphemous prayer to Yog-Sothoth. These old cults were common worshipping these deities.  If the cult was here for a long time, which may dispell chaos (Cast Spell Dispell Chaos *AND* Hallow).  The cost of this is 3250 GP for Hallow and &lt;br /&gt;
&lt;br /&gt;
- Druids and Rangers to clear neddles: (+1 BP):&lt;br /&gt;
	- Gotten rid of the neddles.&lt;br /&gt;
	- One of the researchers proclaimed that she would solve the mystery of Candlemire.  Her boat was found with a huge hole in the side.  No one has seen her or traveling companion since.&lt;br /&gt;
&lt;br /&gt;
- Onica's spies for the cult (+1 BP):&lt;br /&gt;
	- Spies found a couple itinerates worshipers, but no cells.  It's decentralized.&lt;br /&gt;
&lt;br /&gt;
- Roland's legitimization&lt;br /&gt;
&lt;br /&gt;
2/19/4713:&lt;br /&gt;
&lt;br /&gt;
- Jemanda Orlahen of Oppara from the Kith Arcadian in the country of Taldor:&lt;br /&gt;
	- She is looking for a professor, Ervil Pendrod, a well-known scholar of ancient languages (Ioberian), and he made plans to travel north up the celan river.  She's been following him, trying to find him, and it's *her* job to bring him back to **his** job.  Offering both a personal reward of a magical item, a wand of Find Traps, as well as 1000 gp reward.&lt;br /&gt;
&lt;br /&gt;
3/6/4713:&lt;br /&gt;
&lt;br /&gt;
We have a kingdom turn.  Work comes from Tazzelford that the town watch found that the cult of Gorona.&lt;br /&gt;
&lt;br /&gt;
3/18/4713:&lt;br /&gt;
&lt;br /&gt;
Lord Edrist Hanvaki&lt;br /&gt;
- His brother Tomlin recently traveled to Varnold and has not returned.  He wants the return of his Mother of Pearl broach.  More people are concerned that something is happening in Varnhold (People are not returning who should have returned).  Unrest increases by 1.&lt;br /&gt;
&lt;br /&gt;
4/1/4713:&lt;br /&gt;
&lt;br /&gt;
Roland receives a letter from the Orlovskis.  It hints are the fact that since I've become a Nobel and a Duke.  It suggests a re-evaluation of the letter that I had if Oathaven allies with House Orlovsky during the probable struggle ahead (Nikoli Sartova is attempting to get his heirs legitimized). The Orlovski's are against Sartova?&lt;br /&gt;
&lt;br /&gt;
^ Discuss&lt;br /&gt;
&lt;br /&gt;
Next time: Investigate Varnhold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 31&lt;br /&gt;
&lt;br /&gt;
==[[G19]]==&lt;br /&gt;
==[[F19]]==&lt;br /&gt;
==[[F20]]==&lt;br /&gt;
==[[E21]]==&lt;br /&gt;
==[[E23]]==&lt;br /&gt;
&lt;br /&gt;
Hill hex with River.  &lt;br /&gt;
&lt;br /&gt;
==[[E23]]==&lt;br /&gt;
Hill hex. The steps of the Tor of Levanies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[E24]]==&lt;br /&gt;
Mountain Hex. Mountain Pass. River.  Watchtower.&lt;br /&gt;
&lt;br /&gt;
-Sqatstone Watchtower.  In good repair.  Tattered Varnhold flag. &lt;br /&gt;
&lt;br /&gt;
- We go inside and it looks abandoned.  No one has been here for a month.  No sign of struggle.  Footlockers are still full of personal effects.  &lt;br /&gt;
&lt;br /&gt;
We fight gargoyles who have moved it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[E25]]==&lt;br /&gt;
Varnhold&lt;br /&gt;
&lt;br /&gt;
- Just before we get into town the road splits.  It goes north to Nivakta's Crossing.  A stockade is built on top of a low hill across.&lt;br /&gt;
&lt;br /&gt;
Riding into town, the smell of decay and filth is horrendous.&lt;br /&gt;
&lt;br /&gt;
Small well kept cottage can also be seen.&lt;br /&gt;
&lt;br /&gt;
Tannery&lt;br /&gt;
&lt;br /&gt;
Building on the river is a brewery or a mill&lt;br /&gt;
&lt;br /&gt;
We ford the river... And something goes wrong.  We are attached by two Chuuls&lt;br /&gt;
&lt;br /&gt;
Stockaid -&lt;br /&gt;
&lt;br /&gt;
Session 32&lt;br /&gt;
&lt;br /&gt;
4/14/4713&lt;br /&gt;
&lt;br /&gt;
The Chuul have been dealt with.  Modo &amp;quot;discovers&amp;quot; some pit traps and becomes intimately familiar with it, vanishing from the damage.  We walk around the pit traps.  The cawing of Crows coming from the barn.  A well-kept cottage.  A potter with all materials smash is. A dug in, sod-roofed house, with the door open.  We enter and investigate. There are runes written in skaldic spoken by the Ulfen (large Viking looking people).  The is a Magic box (a folding boat) and a torn book in the room.  We have gathered 30 pages.&lt;br /&gt;
&lt;br /&gt;
Walking past a bluish house with wooden walls we note the walls have been staved in.  We pass a small guard house—intact.  We proceed to the Stockade thought an open entryway.  Tightly packed stakes make up the walls with two towers.  We enter.&lt;br /&gt;
&lt;br /&gt;
A large grey creature turning a spit over a bonfire.  Hungary wolves dance hungrily around it.  We fight many Spriggens&lt;br /&gt;
&lt;br /&gt;
3 Light Crossbows (small)&lt;br /&gt;
2 Masterwork Halberds&lt;br /&gt;
Morning star&lt;br /&gt;
3 Small leather armors&lt;br /&gt;
150 GP (Random GP and Jewelry).&lt;br /&gt;
&lt;br /&gt;
We search&lt;br /&gt;
&lt;br /&gt;
+1 Mace from the Armory&lt;br /&gt;
&lt;br /&gt;
We find nothing in the bunkhouse&lt;br /&gt;
&lt;br /&gt;
We go upstairs and find the kitchen&lt;br /&gt;
&lt;br /&gt;
Aviary: wired caged, sacks of cedar, &lt;br /&gt;
&lt;br /&gt;
An empty chair, a ladder leading up.&lt;br /&gt;
&lt;br /&gt;
Varn's room.&lt;br /&gt;
&lt;br /&gt;
The next room contains scattered parchments.  The library has been torn apart.  We find scraps or paper&lt;br /&gt;
&lt;br /&gt;
Find two intact pages that have magical writing on it.&lt;br /&gt;
&lt;br /&gt;
Page 1:  Flaming Sphere&lt;br /&gt;
&lt;br /&gt;
Page 2:  Bear's Endurance&lt;br /&gt;
&lt;br /&gt;
Page 3:  Comprehend Languages&lt;br /&gt;
&lt;br /&gt;
we find a similar charter to our troll letter from Restov.  Referencing that it was sent on 10/23/4712.&lt;br /&gt;
&lt;br /&gt;
Trapdoor up.  Unlit Brazzer&lt;br /&gt;
&lt;br /&gt;
Outbuildings (Long):  Stores full or dried fruit, farming tools, tubers, etc.&lt;br /&gt;
&lt;br /&gt;
Small building has an open front.  Tools, some missing.  A half-finished sword.&lt;br /&gt;
&lt;br /&gt;
Splitrail fence, corral, a barrel of ale that was broken into, tools for grooming and caring for horses.&lt;br /&gt;
&lt;br /&gt;
Posts with helmets on them.&lt;br /&gt;
&lt;br /&gt;
4/15/2017&lt;br /&gt;
&lt;br /&gt;
We send Bertram and Redtree off to Oathaven and Restov respectively.&lt;br /&gt;
&lt;br /&gt;
Gem Crafter's house&lt;br /&gt;
&lt;br /&gt;
Small cottages, well-appointed, tossed.  These houses have been derelict for several weeks.  Sewing dropped mid-stitch, laundry partially folded, etc.  The doors were hanging open, they have latches and locks.&lt;br /&gt;
&lt;br /&gt;
The Barn: Barley and other grains.  We open the door to find a rat swarm.  We defeat them.  This is a granary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 33&lt;br /&gt;
&lt;br /&gt;
Green-roofed house:&lt;br /&gt;
&lt;br /&gt;
Loom, Textiles&lt;br /&gt;
&lt;br /&gt;
Emaciated cat:  Red sun time (Knowledge Nature: Evening), (Knowledge Nature: New) birdsong came.  I was eating fish and did not go.  The feeders got up and left like two-legged feeders.  The song was all around.  It was beautiful, but it didn't sound like a bird I want to eat.&lt;br /&gt;
&lt;br /&gt;
In the area, there are many many crows and ravens.&lt;br /&gt;
&lt;br /&gt;
This house had three or four children.  Young and older.&lt;br /&gt;
&lt;br /&gt;
Rotting smell in the well.  Decaying body of a naked sprigand.  Grik fishes it out.  It's small in size.&lt;br /&gt;
&lt;br /&gt;
Square House with a Paddock.  This door was broken down.  It holds the smashed remains of broken pottery.  The same is true for the interior.  This was a potter's house.  The yard had shallow pits with clay deposits.  Broken potters wheel.&lt;br /&gt;
&lt;br /&gt;
Small L Shaped house:&lt;br /&gt;
&lt;br /&gt;
Broken windows.  The Door opens easily.  Looks like a whirlwind came through.  Things broke and arranged into humanoid fey.&lt;br /&gt;
&lt;br /&gt;
Big, &amp;quot;L&amp;quot;-ish, paddock building.&lt;br /&gt;
&lt;br /&gt;
Livery and yard full of ravens.  Dead cows.  A deepcrow forms.&lt;br /&gt;
&lt;br /&gt;
We fight we win.&lt;br /&gt;
&lt;br /&gt;
Graveyard:&lt;br /&gt;
&lt;br /&gt;
Several graves are here.&lt;br /&gt;
&lt;br /&gt;
Octagon - Erastle Temple.&lt;br /&gt;
&lt;br /&gt;
Wooden Pews and a humble alter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;T&amp;quot; Shaped building - Large Farmhouse cottage.&lt;br /&gt;
&lt;br /&gt;
Green-roofed &amp;quot;L&amp;quot;-Shaped building.  Farmhouse.  Fields head out to the east.&lt;br /&gt;
&lt;br /&gt;
Two story inn: Rider clinging to the back of a water horse.  Yellow withred shutters.  The door is closed.&lt;br /&gt;
We notice on the front door that word &amp;quot;Noman&amp;quot; is scratched.  A rotted corpse of a small spriggen with is head bashed in.  A large spriggen holding a book is frozen in a nimbus of amber&lt;br /&gt;
&lt;br /&gt;
Iobaran, the untold heritage of the Taldan exploration.&lt;br /&gt;
&lt;br /&gt;
Secrets of the mound&lt;br /&gt;
&lt;br /&gt;
These are the notes of Ervil Pendrod.  Roland collects the scholarly research.&lt;br /&gt;
&lt;br /&gt;
The kitchen was in use.  Rotted food.  The inn hasn't been trashed.&lt;br /&gt;
&lt;br /&gt;
A wing that is off of the other side of the kitchen that leads to the innkeepers' house.&lt;br /&gt;
&lt;br /&gt;
Inn upstairs&lt;br /&gt;
&lt;br /&gt;
We search and find that one of the rooms was locked.  Modo picks the lock and we're.  We search the room.  The personal effects indicate that this is Pendrod's room.  Typical travel effects and a small reference library.&lt;br /&gt;
&lt;br /&gt;
Centuries-old Geographic book: Mystical island that this Vordakai was supposed to live on.  &amp;quot;Perhaps a Nomen centar god?&amp;quot; say a note handwritten by Pendrod.&lt;br /&gt;
&lt;br /&gt;
Under his bed is a viola.  Azores of Wispil.  Old, Masterwork.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We return to the large sprigen.  We're going to attempt to dispell... Or maybe cut off its hand.  We dispell the magic and the Sprigen dies from poke wounds.&lt;br /&gt;
&lt;br /&gt;
Secrets of the Rashalka Mounds. There are expansive notes.  Suspects that the Nomen centaurs are broken off of the Rashalka tribe.&lt;br /&gt;
&lt;br /&gt;
All books are on page 25.&lt;br /&gt;
&lt;br /&gt;
The acrid stench of the tannery.  The home and shop are filled with skins.  There are there centaur hides (!!!!).&lt;br /&gt;
&lt;br /&gt;
Small, Square house&lt;br /&gt;
&lt;br /&gt;
Tanner apprentice&lt;br /&gt;
&lt;br /&gt;
Clapboard house - &lt;br /&gt;
&lt;br /&gt;
Feral hogs.  One wall of the pen has collapsed.  Whoever lived here filled the house full of filth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A smashed barrel.  Brewery. Cheerful Delver Stout.  There are roughly a dozen barrels full of beer.&lt;br /&gt;
&lt;br /&gt;
We finish the town, leaving behind our cohorts, and travel &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tallon Peak Tower.  Giant Rokks live here. &lt;br /&gt;
&lt;br /&gt;
===4/16/4713===&lt;br /&gt;
&lt;br /&gt;
==[[E25]]==&lt;br /&gt;
Outside of town, we discover some tracks.  We follow them.  The trail turns East.&lt;br /&gt;
&lt;br /&gt;
==[[F25]]==&lt;br /&gt;
We lose the trail but continue.&lt;br /&gt;
&lt;br /&gt;
==[[E26]]==&lt;br /&gt;
Uneventuful.&lt;br /&gt;
&lt;br /&gt;
==[[D26]]==&lt;br /&gt;
Spider Fields.  Borderlands of Dunzuard and tors of levensies.  Barren fields.  Low hummocks of grassy mounds.  We fight the spiders and win, gathering silk and finding gems, coins, and other valuables for 200 GP.&lt;br /&gt;
&lt;br /&gt;
Session 34&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crooked falls (AKA the stair falls C23) to the north of the &lt;br /&gt;
&lt;br /&gt;
4/18&lt;br /&gt;
&lt;br /&gt;
==[[D27]]==&lt;br /&gt;
&lt;br /&gt;
Plains Hex - the rolling grasses see to go on forever.  The songs of birds carry on.&lt;br /&gt;
&lt;br /&gt;
Modo points out a flying roc heading to the south-west &lt;br /&gt;
&lt;br /&gt;
==[[C28]]==&lt;br /&gt;
&lt;br /&gt;
Plains hex.  Onica notices 7-10 blue stone mounds arranged in a spiral pattern, stacked 7-10 feet high.  Each of the mounds is connected to each other by three-foot stone walls.  Each connection is a relationship.&lt;br /&gt;
&lt;br /&gt;
Manticores attack us, but—as usual—we win!&lt;br /&gt;
&lt;br /&gt;
We head to Restov&lt;br /&gt;
&lt;br /&gt;
4/20&lt;br /&gt;
&lt;br /&gt;
==[[Restov]]==&lt;br /&gt;
&lt;br /&gt;
We arrive in town.  We hire a priest to cast gentle repose on the Manticore heads, and a courier to take the heads, spider silk, and letter describing the things.  We send a letter to the mayor seeking an appointment.  We visit the Aldori dueling school, Jamandi agrees to see us.  We appraise her on the situation in Restov, asking her what we should do with protecting Varnhold.  She says she may be able to send a few retainers to help secure the town.  We ask her to witness a letter of intent, that we wish to protect Varnhold and not occupy.&lt;br /&gt;
&lt;br /&gt;
4/21&lt;br /&gt;
&lt;br /&gt;
A priest casts gentle repose and we send the courier on his way.&lt;br /&gt;
&lt;br /&gt;
We meet with the mayor of Restov.  We attempt to get assistance, but they are limited with resources.&lt;br /&gt;
&lt;br /&gt;
Onica scries for Varn, but the spell fails.&lt;br /&gt;
&lt;br /&gt;
4/22&lt;br /&gt;
&lt;br /&gt;
Early morning (9AM) a message from the Swordlords arrives.  We are &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
High Above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have the honor to be Your Obedient Servant,&lt;br /&gt;
&lt;br /&gt;
R. Ben&lt;br /&gt;
&lt;br /&gt;
Session 35&lt;br /&gt;
&lt;br /&gt;
What business does an Elf, a Man, an Half-Ork, and a Gnome have in the Nomen Heights? Speak quickly!&lt;br /&gt;
&lt;br /&gt;
4/24&lt;br /&gt;
&lt;br /&gt;
==[E28]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We ride and meet with the Centuars, convincing them that we seek peace with them. We camp while the centaurs complete their burial ritual.&lt;br /&gt;
&lt;br /&gt;
4/25&lt;br /&gt;
&lt;br /&gt;
 They take us to their leader.&lt;br /&gt;
&lt;br /&gt;
We continue south&lt;br /&gt;
&lt;br /&gt;
==[[F27]]==&lt;br /&gt;
&lt;br /&gt;
4/26&lt;br /&gt;
&lt;br /&gt;
We reach the Centar camp. We have a sense that these are people who have been a people since the beginning of this age. The tribe has suffered a loss recently.  A warrior weilding Skybolt (exquisite darkwood and ivory longbow.  We will know it by it's voice) was waylaid by Sprigend.  They are located in [[F25]] in Culcheck.&lt;br /&gt;
&lt;br /&gt;
Roland mentions &amp;quot;Vordiki&amp;quot; and the War Preist clams up and kicks the team out of the camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We pursue the Sprigans, who set upon us as night.  We fight and win and find the collective &lt;br /&gt;
loot of Varnhold along with the bow.&lt;br /&gt;
&lt;br /&gt;
4/27&lt;br /&gt;
&lt;br /&gt;
We explore the hex further, noting that there is an entrance to the caverns.  We enter and explore.&lt;br /&gt;
&lt;br /&gt;
The first room is a dug out of the cavern.  The second room we see piles of filth in the room.  There are two exits and we go left.  We explore the rest of the cavern and find nothing.  We return to Varnhold.&lt;br /&gt;
&lt;br /&gt;
==[[Varnhold]]==&lt;br /&gt;
&lt;br /&gt;
We return and see that our cohorts have secured the town.&lt;br /&gt;
&lt;br /&gt;
We sleep and depart to return to the centaur camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4/28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4/29&lt;br /&gt;
&lt;br /&gt;
We encounter the centaurs and tell them we have found Skybolt.  Aecora Silverfire, War Priestess.  We discuss many things, setting up a system to talk and continue to talk.  The waxing moon.  We agree to convince varn to &lt;br /&gt;
&lt;br /&gt;
[[Olah-kakanket]] (Valley of the Dead) [[I27]] this place is considered taboo to the Nomens.  A Nomen huntress saw a large humanoid.  The name vordikai is associated with a narrow trail that leads up to a graveyard, Vordici's tomb in these lands.  The nomen who claimed to see the shape was Xamanthe, she's been missing for several days.  She may have entered Olah-kakanket on her own.  If we find any clues of her wareabouts we should let her know.  A Silver Dragon used to help them patrol the area, but hasn't been see for ten years.&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Adventure_Diary&amp;diff=3446</id>
		<title>Adventure Diary</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Adventure_Diary&amp;diff=3446"/>
		<updated>2018-08-29T21:06:06Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;categorytree mode=pages hideroot=on&amp;gt;Adventure Diary&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;categorytree mode=pages&amp;gt;Events&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;EventCalendar&amp;gt;&lt;br /&gt;
namespace = Event&lt;br /&gt;
defaultmonth = 4713-04-01&lt;br /&gt;
lang = go&lt;br /&gt;
&amp;lt;/EventCalendar&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Adventure Notes]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Oathaven&amp;diff=2918</id>
		<title>Oathaven</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Oathaven&amp;diff=2918"/>
		<updated>2017-11-13T20:05:48Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox kingdom&lt;br /&gt;
| kingdom_name       = Oathaven&lt;br /&gt;
| kingdom_align      = NG&lt;br /&gt;
| size               = 22&lt;br /&gt;
| ctrlDC             = 46&lt;br /&gt;
| image              = oathaven.png&lt;br /&gt;
| caption            = Oathaven Heraldry&lt;br /&gt;
| economy            = 54&lt;br /&gt;
| loyalty            = 52&lt;br /&gt;
| stability          = 54&lt;br /&gt;
| consumption        = -4&lt;br /&gt;
| income_modifier    = 12&lt;br /&gt;
| unrest             = 0&lt;br /&gt;
| unrest_per_turn    = 0&lt;br /&gt;
| fame               = 9&lt;br /&gt;
| infamy             = 0&lt;br /&gt;
| armysize           = 200&lt;br /&gt;
| ruler              = [[Roland]]&lt;br /&gt;
| co-ruler           = [[Mara]]&lt;br /&gt;
| councilor          = [[Svetlana]]&lt;br /&gt;
| general            = [[Grikk]]&lt;br /&gt;
| grand_diplomat     = [[Kessler]]&lt;br /&gt;
| high_priest        = [[Jhod]]&lt;br /&gt;
| magister           = [[Rianna]]&lt;br /&gt;
| marshal            = [[Tansa]]&lt;br /&gt;
| royal_enforcer     = [[Kesten]]&lt;br /&gt;
| spymaster          = [[Onica]]&lt;br /&gt;
| treasurer          = [[Oleg]]&lt;br /&gt;
| warden             = [[Akiros]]&lt;br /&gt;
| footnotes          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
''' Oathaven'''&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Size 28 Kingdom&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Control DC '''52&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Statistics'''&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Treasury''' 48 BP&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Economy''' 72; '''Loyalty''' 56; '''Stability''' 55&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Consumption''' -2; '''Income Modifier''' 13; '''Unrest''' 0; '''Unrest/Turn''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Fame''' 11; '''Infamy''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Leadership'''&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Ruler''' [[Roland]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Ruler''' [[Mara]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Councilor''' [[Svetlana]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''General''' [[Grikk]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Grand Diplomat''' [[Kessler]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''High Priest''' [[Jhod]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Magister''' [[Rianna]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Marshal''' [[Tansa]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Royal Enforcer''' [[Kesten]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Spymaster''' [[Onica]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Treasurer''' [[Oleg]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Warden''' [[Akiros]]&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Hexes'''&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''[[Lakehold]]''' ([[G19]])  Defense +11&amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Road with Bridges&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Olegstan]]''' ([[B19]])  Defense +1&amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Road&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Tatzleford]]''' ([[F16]])  Defense +3&amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Road with Bridges, Sawmill&amp;lt;br/&amp;gt;&lt;br /&gt;
'''B20 - Bokkan's Hut''' ([[B20]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Road&amp;lt;br/&amp;gt;&lt;br /&gt;
'''C20 - Trapdoor Spider''' ([[C20]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Road&amp;lt;br/&amp;gt;&lt;br /&gt;
'''C21''' ([[C21]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Road&amp;lt;br/&amp;gt;&lt;br /&gt;
'''D17 - Erastil Shrine''' ([[D17]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Road&amp;lt;br/&amp;gt;&lt;br /&gt;
'''D18 - Thorn River Camp''' ([[D18]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Road with Bridges&amp;lt;br/&amp;gt;&lt;br /&gt;
'''D19 - Gold Mine''' ([[D19]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Mine, Road&amp;lt;br/&amp;gt;&lt;br /&gt;
'''D20''' ([[D20]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Road&amp;lt;br/&amp;gt;&lt;br /&gt;
'''E18''' ([[E18]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Road, Sawmill&amp;lt;br/&amp;gt;&lt;br /&gt;
'''E19 - Bridge''' ([[E19]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Road with Bridges&amp;lt;br/&amp;gt;&lt;br /&gt;
'''E20 - Old tree''' ([[E20]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Mine, Road&amp;lt;br/&amp;gt;&lt;br /&gt;
'''E21''' ([[E21]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Road with Bridges&amp;lt;br/&amp;gt;&lt;br /&gt;
'''F17 - Pit trap''' ([[F17]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Road, Sawmill&amp;lt;br/&amp;gt;&lt;br /&gt;
'''F18 - Fangberries''' ([[F18]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Road&amp;lt;br/&amp;gt;&lt;br /&gt;
'''F19 - Shrike and Thorn Rivers Confluence''' ([[F19]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Road with Bridges&amp;lt;br/&amp;gt;&lt;br /&gt;
'''F20 - Kobold Silver Mine''' ([[F20]])  Defense +2&amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Mine, Road with Bridges, Watchtower&amp;lt;br/&amp;gt;&lt;br /&gt;
'''G18''' ([[G18]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Road with Bridges, Sawmill&amp;lt;br/&amp;gt;&lt;br /&gt;
'''G20 - Wolf prints!''' ([[G20]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Road&amp;lt;br/&amp;gt;&lt;br /&gt;
'''H18 - Old Beldam's Hut''' ([[H18]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Road&amp;lt;br/&amp;gt;&lt;br /&gt;
'''H19 - Less anoying bridge''' ([[H19]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Farm, Road with Bridges&amp;lt;br/&amp;gt;&lt;br /&gt;
'''H20 - Gurdin River Forge''' ([[H20]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Mine, Road with Bridges&amp;lt;br/&amp;gt;&lt;br /&gt;
'''I19''' ([[I19]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Road&amp;lt;br/&amp;gt;&lt;br /&gt;
'''I20''' ([[I20]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Road&amp;lt;br/&amp;gt;&lt;br /&gt;
'''I21''' ([[I21]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Mine, Road with Bridges&amp;lt;br/&amp;gt;&lt;br /&gt;
'''J19''' ([[J19]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Road&amp;lt;br/&amp;gt;&lt;br /&gt;
'''J20''' ([[J20]]) &amp;lt;br/&amp;gt;&lt;br /&gt;
	'''Improvements''' Road with Bridges&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Settlements'''&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''[[Lakehold]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Small City&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Corruption''' +1; '''Crime''' +1; '''Law''' +3; '''Lore''' +5; '''Productivity''' +4; '''Society''' +3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Danger''' +0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Demographics'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Population''' 9250&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Marketplace&amp;lt;br/&amp;gt;&lt;br /&gt;
Base Value''' 3,000 gp; '''Purchase Limit''' 25,000 gp; '''Spellcasting''' 6th&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Minor Items''' Campfire bead, Potion of invisibility; '''Medium Items''' —; '''Major Items''' —&amp;lt;br/&amp;gt;&lt;br /&gt;
'''District Borders''': City Wall&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Buildings''': Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Olegstan]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Small Town&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Corruption''' +2; '''Crime''' +1; '''Law''' +0; '''Lore''' +3; '''Productivity''' +0; '''Society''' +1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Danger''' +0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Demographics'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Population''' 1250&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Marketplace&amp;lt;br/&amp;gt;&lt;br /&gt;
Base Value''' 500 gp; '''Purchase Limit''' 5,000 gp; '''Spellcasting''' 4th&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Minor Items''' Bodywrap of might stikes; '''Medium Items''' —; '''Major Items''' —&amp;lt;br/&amp;gt;&lt;br /&gt;
'''District Borders''': City Wall&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Buildings''': Dance Hall, House, House, Library, Stable&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Tatzleford]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Small Town&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Corruption''' +1; '''Crime''' +1; '''Law''' +0; '''Lore''' +3; '''Productivity''' +0; '''Society''' +1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Danger''' +0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Demographics'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Population''' 1500&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Marketplace&amp;lt;br/&amp;gt;&lt;br /&gt;
Base Value''' 0 gp; '''Purchase Limit''' 5,000 gp; '''Spellcasting''' 4th&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Minor Items''' —; '''Medium Items''' —; '''Major Items''' —&amp;lt;br/&amp;gt;&lt;br /&gt;
'''District Borders''': City Wall&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Buildings''': Dance Hall, House, House, Jail, Library, Watchtower&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Armies'''&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Oathaven Militia	XP 800'''&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Medium army of human (Taldan) (Fighter 2)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''hp '''16'''; ACR '''3;''' Morale '''+2 (Bravery: +1 vs. fear and routs.; Flexible Tactics: +5 to change tactics during battle.)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''DV '''13;''' OM '''+3 (Bloodied but Unbroken: +1 at half Hp or less.), ranged&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Tactics '''Sniper Support&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resources '''Ranged Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Special '''Bravery +1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Speed '''2 Hex;''' Consumption '''3 BP&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Grikk&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Charisma Modifier '''-1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Leadership '''6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Profession (soldier) ranks '''7&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Commander Boons '''Bloodied but Unbroken, Flexible Tactics&amp;lt;br/&amp;gt;&lt;br /&gt;
== Etymology ==&lt;br /&gt;
&lt;br /&gt;
Oathaven is a compound word derived from the assimilated words &amp;quot;Oath&amp;quot;(ōTH) meaning &amp;quot;a solemn promise, often invoking a divine witness, regarding one's future action or behavior.&amp;quot; and &amp;quot;Haven&amp;quot; (ˈhāvən) meaning a place of safety or refuge.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
== Holidays ==&lt;br /&gt;
# 20 Pharast - Planters' Week&lt;br /&gt;
# 7 Serenth - Founding Day&lt;br /&gt;
# 3 Erastus - Archers' Day&lt;br /&gt;
# 20 Rova - Harvest Feast&lt;br /&gt;
# last Fireday of Lamashan - Unification Day&lt;br /&gt;
#&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Wildlife ==&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
== Kingdom Build Turn Summary ==&lt;br /&gt;
[[Oathaven (Turn Summary)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdom]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Lakehold&amp;diff=2917</id>
		<title>Lakehold</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Lakehold&amp;diff=2917"/>
		<updated>2017-11-13T20:03:54Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox town&lt;br /&gt;
| town_name          = Lakehold&lt;br /&gt;
| town_align         = Neutral Good&lt;br /&gt;
| size               = Small&lt;br /&gt;
| towntype           = City&lt;br /&gt;
| image              = &lt;br /&gt;
| caption            = &lt;br /&gt;
| corruption         = +1&lt;br /&gt;
| crime              = +1&lt;br /&gt;
| law                = +3&lt;br /&gt;
| lore               = +5&lt;br /&gt;
| productivity       = +4&lt;br /&gt;
| society            = +3&lt;br /&gt;
| danger             = 0&lt;br /&gt;
| pop                = 9250&lt;br /&gt;
| basevalue          = 3000gp&lt;br /&gt;
| purchaselimit      = 25,000gp&lt;br /&gt;
| spelllimit         = 6th&lt;br /&gt;
| minoritems         = 1 ring, wand, or wondrous item&lt;br /&gt;
| mediumitems        = &lt;br /&gt;
| majoritems         = &lt;br /&gt;
| buildings          = Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall&lt;br /&gt;
&lt;br /&gt;
| footnotes          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NG Small City - The Capital of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NG Small City&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Corruption''' +1; '''Crime''' +1; '''Law''' +3; '''Lore''' +5; '''Productivity''' +4; '''Society''' +3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Danger''' +0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Demographics'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Population''' 9250&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Marketplace&amp;lt;br/&amp;gt;&lt;br /&gt;
Base Value''' 3,000 gp; '''Purchase Limit''' 25,000 gp; '''Spellcasting''' 6th&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Minor Items''' Campfire bead, Potion of invisibility; '''Medium Items''' —; '''Major Items''' —&amp;lt;br/&amp;gt;&lt;br /&gt;
'''District Borders''': City Wall&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Buildings''': Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
25 filled lots = ~6250 population = small city&lt;br /&gt;
&lt;br /&gt;
[[Category:City]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Tatzleford&amp;diff=2692</id>
		<title>Tatzleford</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Tatzleford&amp;diff=2692"/>
		<updated>2017-07-16T15:05:25Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox town&lt;br /&gt;
| town_name          = Tatzleford&lt;br /&gt;
| town_align         = Neutral Good&lt;br /&gt;
| size               = Small&lt;br /&gt;
| towntype           = Village&lt;br /&gt;
| image              = &lt;br /&gt;
| caption            = &lt;br /&gt;
| corruption         = +1&lt;br /&gt;
| crime              = +1&lt;br /&gt;
| law                = 0&lt;br /&gt;
| lore               = +1&lt;br /&gt;
| productivity       = 0&lt;br /&gt;
| society            = +1&lt;br /&gt;
| danger             = 0&lt;br /&gt;
| pop                = 1000&lt;br /&gt;
| basevalue          = 0gp&lt;br /&gt;
| purchaselimit      = 5,000gp&lt;br /&gt;
| spelllimit         = 4th&lt;br /&gt;
| minoritems         = &lt;br /&gt;
| mediumitems        = &lt;br /&gt;
| majoritems         = &lt;br /&gt;
| buildings          = Dance Hall, House, Jail, Watchtower&lt;br /&gt;
&lt;br /&gt;
| footnotes          = &lt;br /&gt;
}}&lt;br /&gt;
NG Village - A settlement of [[Oathaven]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
'''[[Tatzleford]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Small Town&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Corruption''' +1; '''Crime''' +1; '''Law''' +0; '''Lore''' +3; '''Productivity''' +0; '''Society''' +1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Danger''' +0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Demographics'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Population''' 1500&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Marketplace&amp;lt;br/&amp;gt;&lt;br /&gt;
Base Value''' 0 gp; '''Purchase Limit''' 5,000 gp; '''Spellcasting''' 4th&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Minor Items''' —; '''Medium Items''' —; '''Major Items''' —&amp;lt;br/&amp;gt;&lt;br /&gt;
'''District Borders''': City Wall&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Buildings''': Dance Hall, House, House, Jail, Library, Watchtower&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/15ZP-TStSPurLEVr0nPEvwG_h1kyBLiRmAYEBcvb71Go/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 filled lots = ~500 population = small town&lt;br /&gt;
&lt;br /&gt;
[[Category:City]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Olegstan&amp;diff=2691</id>
		<title>Olegstan</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Olegstan&amp;diff=2691"/>
		<updated>2017-07-16T15:04:38Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox town&lt;br /&gt;
| town_name          = Olegstan&lt;br /&gt;
| town_align         = Neutral Good&lt;br /&gt;
| size               = Small&lt;br /&gt;
| towntype           = Town&lt;br /&gt;
| image              = &lt;br /&gt;
| caption            = &lt;br /&gt;
| corruption         = +1&lt;br /&gt;
| crime              = +1&lt;br /&gt;
| law                = 0&lt;br /&gt;
| lore               = +1&lt;br /&gt;
| productivity       = 0&lt;br /&gt;
| society            = +1&lt;br /&gt;
| danger             = 0&lt;br /&gt;
| pop                = 1000&lt;br /&gt;
| basevalue          = 500gp&lt;br /&gt;
| purchaselimit      = 5,000gp&lt;br /&gt;
| spelllimit         = 4th&lt;br /&gt;
| minoritems         = &lt;br /&gt;
| mediumitems        = &lt;br /&gt;
| majoritems         = &lt;br /&gt;
| buildings          = Dance Hall, House, House, Stable&lt;br /&gt;
&lt;br /&gt;
| footnotes          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NG Small Town - A settlement of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once just a waystation into the Greenbelt, [[Oleg's Trading Post]] has become a small town.&lt;br /&gt;
&lt;br /&gt;
'''[[Olegstan]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Small Town&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Corruption''' +2; '''Crime''' +1; '''Law''' +0; '''Lore''' +3; '''Productivity''' +0; '''Society''' +1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Danger''' +0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Demographics'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Population''' 1250&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Marketplace&amp;lt;br/&amp;gt;&lt;br /&gt;
Base Value''' 500 gp; '''Purchase Limit''' 5,000 gp; '''Spellcasting''' 4th&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Minor Items''' —; '''Medium Items''' —; '''Major Items''' —&amp;lt;br/&amp;gt;&lt;br /&gt;
'''District Borders''': City Wall&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Buildings''': Dance Hall, House, House, Library, Stable&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1YTmGcYl8C7w2eZdapO1PmqReOYdOT65y89OZs2VV5eI/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
4 filled lots = ~1000 population = small town&lt;br /&gt;
&lt;br /&gt;
[[Category:City]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Lakehold&amp;diff=2690</id>
		<title>Lakehold</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Lakehold&amp;diff=2690"/>
		<updated>2017-07-16T15:03:44Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox town&lt;br /&gt;
| town_name          = Lakehold&lt;br /&gt;
| town_align         = Neutral Good&lt;br /&gt;
| size               = Small&lt;br /&gt;
| towntype           = City&lt;br /&gt;
| image              = &lt;br /&gt;
| caption            = &lt;br /&gt;
| corruption         = +2&lt;br /&gt;
| crime              = +1&lt;br /&gt;
| law                = +3&lt;br /&gt;
| lore               = +5&lt;br /&gt;
| productivity       = +3&lt;br /&gt;
| society            = +2&lt;br /&gt;
| danger             = 0&lt;br /&gt;
| pop                = 6250&lt;br /&gt;
| basevalue          = 500gp&lt;br /&gt;
| purchaselimit      = 25,000gp&lt;br /&gt;
| spelllimit         = 6th&lt;br /&gt;
| minoritems         = 1 ring, wand, or wondrous item&lt;br /&gt;
| mediumitems        = &lt;br /&gt;
| majoritems         = &lt;br /&gt;
| buildings          = Barracks, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, House, House, House, House, Inn, Jail, Library, Mill, Noble Villa, Smithy, Tannery, Town Hall&lt;br /&gt;
&lt;br /&gt;
| footnotes          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NG Small City - The Capital of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Lakehold]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Small City&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Corruption''' +1; '''Crime''' +1; '''Law''' +4; '''Lore''' +5; '''Productivity''' +4; '''Society''' +3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Danger''' +0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Demographics'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Population''' 8250&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Marketplace&amp;lt;br/&amp;gt;&lt;br /&gt;
Base Value''' 500 gp; '''Purchase Limit''' 25,000 gp; '''Spellcasting''' 6th&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Minor Items''' Ring of swimming; '''Medium Items''' —; '''Major Items''' —&amp;lt;br/&amp;gt;&lt;br /&gt;
'''District Borders''': City Wall&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Buildings''': Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mansion, Mill, Mint, Noble Villa, Smithy, Stockyard, Tannery, Town Hall&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/edit#slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
25 filled lots = ~6250 population = small city&lt;br /&gt;
&lt;br /&gt;
[[Category:City]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Olegstan&amp;diff=2378</id>
		<title>Olegstan</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Olegstan&amp;diff=2378"/>
		<updated>2017-06-27T11:06:05Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox town&lt;br /&gt;
| town_name          = Olegstan&lt;br /&gt;
| town_align         = Neutral Good&lt;br /&gt;
| size               = Small&lt;br /&gt;
| towntype           = Town&lt;br /&gt;
| image              = &lt;br /&gt;
| caption            = &lt;br /&gt;
| corruption         = +1&lt;br /&gt;
| crime              = +1&lt;br /&gt;
| law                = 0&lt;br /&gt;
| lore               = +1&lt;br /&gt;
| productivity       = 0&lt;br /&gt;
| society            = +1&lt;br /&gt;
| danger             = 0&lt;br /&gt;
| pop                = 1000&lt;br /&gt;
| basevalue          = 500gp&lt;br /&gt;
| purchaselimit      = 5,000gp&lt;br /&gt;
| spelllimit         = 4th&lt;br /&gt;
| minoritems         = &lt;br /&gt;
| mediumitems        = &lt;br /&gt;
| majoritems         = &lt;br /&gt;
| buildings          = Dance Hall, House, House, Stable&lt;br /&gt;
&lt;br /&gt;
| footnotes          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NG Small Town - A settlement of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once just a waystation into the Greenbelt, [[Oleg's Trading Post]] has become a small town.&lt;br /&gt;
&lt;br /&gt;
[[Olegstan]]&lt;br /&gt;
NG Small Town&lt;br /&gt;
Corruption +2; Crime +1; Law +0; Lore +3; Productivity +0; Society +1&lt;br /&gt;
Danger +0&lt;br /&gt;
Demographics&lt;br /&gt;
Population 1250&lt;br /&gt;
Marketplace&lt;br /&gt;
Base Value 500 gp; Purchase Limit 5,000 gp; Spellcasting 4th&lt;br /&gt;
Minor Items —; Medium Items —; Major Items —&lt;br /&gt;
District Borders: City Wall&lt;br /&gt;
Buildings: Dance Hall, House, House, Library, Stable&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 filled lots = ~1000 population = small town&lt;br /&gt;
&lt;br /&gt;
[[Category:City]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Tatzleford&amp;diff=2377</id>
		<title>Tatzleford</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Tatzleford&amp;diff=2377"/>
		<updated>2017-06-27T11:05:37Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox town&lt;br /&gt;
| town_name          = Tatzleford&lt;br /&gt;
| town_align         = Neutral Good&lt;br /&gt;
| size               = Small&lt;br /&gt;
| towntype           = Village&lt;br /&gt;
| image              = &lt;br /&gt;
| caption            = &lt;br /&gt;
| corruption         = +1&lt;br /&gt;
| crime              = +1&lt;br /&gt;
| law                = 0&lt;br /&gt;
| lore               = +1&lt;br /&gt;
| productivity       = 0&lt;br /&gt;
| society            = +1&lt;br /&gt;
| danger             = 0&lt;br /&gt;
| pop                = 1000&lt;br /&gt;
| basevalue          = 0gp&lt;br /&gt;
| purchaselimit      = 5,000gp&lt;br /&gt;
| spelllimit         = 4th&lt;br /&gt;
| minoritems         = &lt;br /&gt;
| mediumitems        = &lt;br /&gt;
| majoritems         = &lt;br /&gt;
| buildings          = Dance Hall, House, Jail, Watchtower&lt;br /&gt;
&lt;br /&gt;
| footnotes          = &lt;br /&gt;
}}&lt;br /&gt;
NG Village - A settlement of [[Oathaven]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
'[[Tatzleford]]&lt;br /&gt;
NG Small Town&lt;br /&gt;
Corruption +1; Crime +1; Law +0; Lore +3; Productivity +0; Society +1&lt;br /&gt;
Danger +0&lt;br /&gt;
Demographics&lt;br /&gt;
Population 1500&lt;br /&gt;
Marketplace&lt;br /&gt;
Base Value 0 gp; Purchase Limit 5,000 gp; Spellcasting 4th&lt;br /&gt;
Minor Items —; Medium Items —; Major Items —&lt;br /&gt;
District Borders: City Wall&lt;br /&gt;
Buildings: Dance Hall, House, House, Jail, Library, Watchtower&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 filled lots = ~500 population = small town&lt;br /&gt;
&lt;br /&gt;
[[Category:City]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Lakehold&amp;diff=2376</id>
		<title>Lakehold</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Lakehold&amp;diff=2376"/>
		<updated>2017-06-27T11:05:12Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox town&lt;br /&gt;
| town_name          = Lakehold&lt;br /&gt;
| town_align         = Neutral Good&lt;br /&gt;
| size               = Small&lt;br /&gt;
| towntype           = City&lt;br /&gt;
| image              = &lt;br /&gt;
| caption            = &lt;br /&gt;
| corruption         = +2&lt;br /&gt;
| crime              = +1&lt;br /&gt;
| law                = +3&lt;br /&gt;
| lore               = +5&lt;br /&gt;
| productivity       = +3&lt;br /&gt;
| society            = +2&lt;br /&gt;
| danger             = 0&lt;br /&gt;
| pop                = 6250&lt;br /&gt;
| basevalue          = 500gp&lt;br /&gt;
| purchaselimit      = 25,000gp&lt;br /&gt;
| spelllimit         = 6th&lt;br /&gt;
| minoritems         = 1 ring, wand, or wondrous item&lt;br /&gt;
| mediumitems        = &lt;br /&gt;
| majoritems         = &lt;br /&gt;
| buildings          = Barracks, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, House, House, House, House, Inn, Jail, Library, Mill, Noble Villa, Smithy, Tannery, Town Hall&lt;br /&gt;
&lt;br /&gt;
| footnotes          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NG Small City - The Capital of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Lakehold]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''NG Small City'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Corruption''' +1; '''Crime''' +1; '''Law''' +3; '''Lore''' +5; '''Productivity''' +4; '''Society''' +2&lt;br /&gt;
'''Danger''' +0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Demographics'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Population''' 8000&lt;br /&gt;
'''Marketplace'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Base Value''' 500 gp; '''Purchase Limit''' 25,000 gp; '''Spellcasting''' 6th&lt;br /&gt;
'''Minor Items''' Ring of swimming; '''Medium Items''' —; '''Major Items''' —&amp;lt;br/&amp;gt;&lt;br /&gt;
'''District Borders''': City Wall&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Buildings''': Barracks, Brewery, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Noble Villa, Smithy, Stockyard, Tannery, Town Hall&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/pub?start=false&amp;amp;slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
25 filled lots = ~6250 population = small city&lt;br /&gt;
&lt;br /&gt;
[[Category:City]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Lakehold&amp;diff=2375</id>
		<title>Lakehold</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Lakehold&amp;diff=2375"/>
		<updated>2017-06-27T11:04:36Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox town&lt;br /&gt;
| town_name          = Lakehold&lt;br /&gt;
| town_align         = Neutral Good&lt;br /&gt;
| size               = Small&lt;br /&gt;
| towntype           = City&lt;br /&gt;
| image              = &lt;br /&gt;
| caption            = &lt;br /&gt;
| corruption         = +2&lt;br /&gt;
| crime              = +1&lt;br /&gt;
| law                = +3&lt;br /&gt;
| lore               = +5&lt;br /&gt;
| productivity       = +3&lt;br /&gt;
| society            = +2&lt;br /&gt;
| danger             = 0&lt;br /&gt;
| pop                = 6250&lt;br /&gt;
| basevalue          = 500gp&lt;br /&gt;
| purchaselimit      = 25,000gp&lt;br /&gt;
| spelllimit         = 6th&lt;br /&gt;
| minoritems         = 1 ring, wand, or wondrous item&lt;br /&gt;
| mediumitems        = &lt;br /&gt;
| majoritems         = &lt;br /&gt;
| buildings          = Barracks, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, House, House, House, House, Inn, Jail, Library, Mill, Noble Villa, Smithy, Tannery, Town Hall&lt;br /&gt;
&lt;br /&gt;
| footnotes          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NG Small City - The Capital of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once the fort of the [[Stag Lord]], after the heroes cleared out the fort they re-branded the location Lakehold and made it the centerpiece of [[Oathaven]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Lakehold]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''NG Small City'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Corruption''' +1; '''Crime''' +1; '''Law''' +3; '''Lore''' +5; '''Productivity''' +4; '''Society''' +2&lt;br /&gt;
'''Danger''' +0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Demographics'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Population''' 8000&lt;br /&gt;
'''Marketplace'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Base Value''' 500 gp; '''Purchase Limit''' 25,000 gp; '''Spellcasting''' 6th&lt;br /&gt;
'''Minor Items''' Ring of swimming; '''Medium Items''' —; '''Major Items''' —&amp;lt;br/&amp;gt;&lt;br /&gt;
'''District Borders''': City Wall&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Buildings''': Barracks, Brewery, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Noble Villa, Smithy, Stockyard, Tannery, Town Hall&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Lakehold]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Small City&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Corruption''' +2; '''Crime''' +1; '''Law''' +3; '''Lore''' +5; '''Productivity''' +3; '''Society''' +2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Danger''' +0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Demographics'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Population''' 6250&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Marketplace&amp;lt;br/&amp;gt;&lt;br /&gt;
Base Value''' 500 gp; '''Purchase Limit''' 25,000 gp; '''Spellcasting''' 6th&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Minor Items''' 1 ring, wand, or wondrous item; '''Medium Items''' —; '''Major Items''' —&amp;lt;br/&amp;gt;&lt;br /&gt;
'''District Borders''': City Wall&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Buildings''': Barracks, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, House, House, House, House, Inn, Jail, Library, Mill, Noble Villa, Smithy, Tannery, Town Hall&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://docs.google.com/presentation/d/1GHa9AO3BygN3ICJJON9fOiBJmRBJr3GUczMXI1AYT7s/pub?start=false&amp;amp;slide=id.gaf99e2e71_0_0 City Map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
25 filled lots = ~6250 population = small city&lt;br /&gt;
&lt;br /&gt;
[[Category:City]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
	<entry>
		<id>https:///wiki.witchtower.org/index.php?title=Oathaven&amp;diff=2374</id>
		<title>Oathaven</title>
		<link rel="alternate" type="text/html" href="https:///wiki.witchtower.org/index.php?title=Oathaven&amp;diff=2374"/>
		<updated>2017-06-27T10:59:10Z</updated>

		<summary type="html">&lt;p&gt;Brendan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox kingdom&lt;br /&gt;
| kingdom_name       = Oathaven&lt;br /&gt;
| kingdom_align      = NG&lt;br /&gt;
| size               = 16&lt;br /&gt;
| ctrlDC             = 40&lt;br /&gt;
| image              = oathaven.png&lt;br /&gt;
| caption            = Oathaven Heraldry&lt;br /&gt;
| economy            = 43&lt;br /&gt;
| loyalty            = 39&lt;br /&gt;
| stability          = 45&lt;br /&gt;
| consumption        = -2&lt;br /&gt;
| income_modifier    = 11&lt;br /&gt;
| unrest             = 0&lt;br /&gt;
| unrest_per_turn    = 0&lt;br /&gt;
| fame               = 8&lt;br /&gt;
| infamy             = 0&lt;br /&gt;
| armysize           = 200&lt;br /&gt;
| ruler              = [[Roland]]&lt;br /&gt;
| councilor          = [[Svetlana]]&lt;br /&gt;
| general            = [[Grikk]]&lt;br /&gt;
| grand_diplomat     = [[Kessler]]&lt;br /&gt;
| high_priest        = [[Jhod]]&lt;br /&gt;
| magister           = [[Rianna]]&lt;br /&gt;
| marshal            = [[Tansa]]&lt;br /&gt;
| royal_enforcer     = [[Kesten]]&lt;br /&gt;
| spymaster          = [[Onica]]&lt;br /&gt;
| treasurer          = [[Oleg]]&lt;br /&gt;
| warden             = [[Akiros]]&lt;br /&gt;
&lt;br /&gt;
| footnotes          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
&lt;br /&gt;
Oathaven is a compound word derived from the assimilated words &amp;quot;Oath&amp;quot;(ōTH) meaning &amp;quot;a solemn promise, often invoking a divine witness, regarding one's future action or behavior.&amp;quot; and &amp;quot;Haven&amp;quot; (ˈhāvən) meaning a place of safety or refuge.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
== Holidays ==&lt;br /&gt;
# 20 Pharast - Planters' Week&lt;br /&gt;
# 7 Serenth - Founding Day&lt;br /&gt;
# 3 Erastus - Archers' Day&lt;br /&gt;
# 20 Rova - Harvest Feast&lt;br /&gt;
# last Fireday of Lamashan - Unification Day&lt;br /&gt;
#&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Wildlife ==&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
== Map Hexes ==&lt;br /&gt;
''' Oathaven'''&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Size 16 Kingdom&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Control DC '''39&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Hexes'''&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
 Oathaven&lt;br /&gt;
NG Size 20 Kingdom&lt;br /&gt;
Control DC 44&lt;br /&gt;
--------------------&lt;br /&gt;
Statistics&lt;br /&gt;
--------------------&lt;br /&gt;
Treasury 41 BP&lt;br /&gt;
Economy 51; Loyalty 49; Stability 52&lt;br /&gt;
Consumption 0; Income Modifier 12; Unrest 0; Unrest/Turn 0&lt;br /&gt;
Fame 8; Infamy 0&lt;br /&gt;
--------------------&lt;br /&gt;
Leadership&lt;br /&gt;
--------------------&lt;br /&gt;
Ruler [[Roland]]&lt;br /&gt;
Ruler [[Mara]]&lt;br /&gt;
Councilor [[Svetlana]]&lt;br /&gt;
General [[Grikk]]&lt;br /&gt;
Grand Diplomat [[Kessler]]&lt;br /&gt;
High Priest [[Jhod]]&lt;br /&gt;
Magister [[Rianna]]&lt;br /&gt;
Marshal [[Tansa]]&lt;br /&gt;
Royal Enforcer [[Kesten]]&lt;br /&gt;
Spymaster [[Onica]]&lt;br /&gt;
Treasurer [[Oleg]]&lt;br /&gt;
Warden [[Akiros]]&lt;br /&gt;
--------------------&lt;br /&gt;
Hexes&lt;br /&gt;
--------------------&lt;br /&gt;
[[Lakehold]] ([[G19]])  Defense +11&lt;br /&gt;
	Improvements Farm, Road with Bridges&lt;br /&gt;
[[Olegstan]] ([[B19]])  Defense +1&lt;br /&gt;
	Improvements Farm, Road&lt;br /&gt;
[[Tatzleford]] ([[F16]])  Defense +3&lt;br /&gt;
	Improvements Road with Bridges, Sawmill&lt;br /&gt;
C20 - Trapdoor Spider ([[C20]]) &lt;br /&gt;
	Improvements Farm, Road&lt;br /&gt;
D17 - Erastil Shrine ([[D17]]) &lt;br /&gt;
	Improvements Road&lt;br /&gt;
D18 - Thorn River Camp ([[D18]]) &lt;br /&gt;
	Improvements Road with Bridges&lt;br /&gt;
D19 - Gold Mine ([[D19]]) &lt;br /&gt;
	Improvements Farm, Mine, Road&lt;br /&gt;
E18 ([[E18]]) &lt;br /&gt;
	Improvements Road, Sawmill&lt;br /&gt;
E19 - Bridge ([[E19]]) &lt;br /&gt;
	Improvements Farm, Road with Bridges&lt;br /&gt;
E20 - Old tree ([[E20]]) &lt;br /&gt;
	Improvements Farm, Mine, Road&lt;br /&gt;
E21 ([[E21]]) &lt;br /&gt;
	Improvements Farm, Road with Bridges&lt;br /&gt;
F17 - Pit trap ([[F17]]) &lt;br /&gt;
	Improvements Road, Sawmill&lt;br /&gt;
F18 - Fangberries ([[F18]]) &lt;br /&gt;
	Improvements Farm, Road&lt;br /&gt;
F19 - Shrike and Thorn Rivers Confluence ([[F19]]) &lt;br /&gt;
	Improvements Farm, Road with Bridges&lt;br /&gt;
F20 - Kobold Silver Mine ([[F20]])  Defense +2&lt;br /&gt;
	Improvements Farm, Mine, Road with Bridges, Watchtower&lt;br /&gt;
G18 ([[G18]]) &lt;br /&gt;
	Improvements Road with Bridges, Sawmill&lt;br /&gt;
G20 - Wolf prints! ([[G20]]) &lt;br /&gt;
	Improvements Farm, Road&lt;br /&gt;
H18 - Old Beldam's Hut ([[H18]]) &lt;br /&gt;
	Improvements Road&lt;br /&gt;
H19 - Less anoying bridge ([[H19]]) &lt;br /&gt;
	Improvements Farm, Road with Bridges&lt;br /&gt;
H20 - Gurdin River Forge ([[H20]]) &lt;br /&gt;
	Improvements Mine, Road with Bridges&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armies ==&lt;br /&gt;
&lt;br /&gt;
Oathaven Militia	XP 800&lt;br /&gt;
NG Medium army of human (Fighter 2)&lt;br /&gt;
hp 16; ACR 3; Morale +2 (Bravery: +1 vs. fear and routs.; Flexible Tactics: +5 to change tactics during battle.)&lt;br /&gt;
DV 13; OM +3, ranged&lt;br /&gt;
Tactics Sniper Support&lt;br /&gt;
Resources Ranged Weapons&lt;br /&gt;
Special Bravery +1&lt;br /&gt;
Speed 2 Hex; Consumption 3 BP&lt;br /&gt;
&lt;br /&gt;
Grikk&lt;br /&gt;
Charisma Modifier -1&lt;br /&gt;
Leadership 0&lt;br /&gt;
Profession (soldier) ranks 7&lt;br /&gt;
Commander Boons Flexible Tactics, Hold the Line, Live off the Land, Triage (1/battle)&lt;br /&gt;
&lt;br /&gt;
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com&lt;br /&gt;
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
'''[[Lakehold]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[Olegstan]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[Tatzleford]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kingdom Build Turn Summary ==&lt;br /&gt;
[[Oathaven (Turn Summary)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Brendan</name></author>
		
	</entry>
</feed>