Difference between revisions of "ToothCaves"

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= Tooth Caves =
 
= Tooth Caves =
  
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  As a locale, the Tooth Caves are located in [[BaronyOfCharmac]] on [[TheWindyIsle]].  At the base of the Falen Marches that splits Charmac from the rest of the continent.  Midway between the [[TownOfMistoe]] and the [[CityOfTurnis]] it faces into the [[SaLINdadefaire|SaLINda de faire (the Great Forest)]]
 
  As a locale, the Tooth Caves are located in [[BaronyOfCharmac]] on [[TheWindyIsle]].  At the base of the Falen Marches that splits Charmac from the rest of the continent.  Midway between the [[TownOfMistoe]] and the [[CityOfTurnis]] it faces into the [[SaLINdadefaire|SaLINda de faire (the Great Forest)]]
  
=== Dungeons ===
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=== Caves ===
[[AbandonedDwarvenMine|The Abandoned Dwarven Mine]]
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[[AbandonedDwarvenMine|The Abandoned Dwarven Mine]]<<BR>>
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[[Cave1New|Cave #1 - 85 years later]]<<BR>>
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[[Cave16Old|Cave #16 - Current]]<<BR>>
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[[Cave10Old|Cave #11 - Current - Goblin Cave]]<<BR>>
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[[DungeonInToothCaves|Unknown Dungeon in Caves]]<<BR>>
  
 
=== DM Notes ===
 
=== DM Notes ===
  As I started to work on these caves I got an idea to create a situation where the adventurers would be able to perceive a change in the surroundings, once that thought hit, I worked on a time travel scenario.  As such, I drew the Tooth Caves twice, once in 'their time' and again some years in the future.  My goal was to try to take into account all anticipated activities that the PCs would engage in (e.g. destroying a tunnel, flooding a cavern.) and then add a few touches of my own (e.g. new tunnels, forested areas cut down for timber..etc.)
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  As I started to work on these caves I got an idea to create a situation where the adventurers would be able to perceive a change in the surroundings, once that thought hit, I worked on a time travel scenario.  As such, I drew the Tooth Caves twice, once in 'their time' and again some 85 years in the future.  My goal was to try to take into account all anticipated activities that the PCs would engage in (e.g. destroying a tunnel, flooding a cavern.) and then add a few touches of my own (e.g. new tunnels, forested areas cut down for timber..etc.)
  
 
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{{[[Image:ToothCaves$FirstToothCaves.jpg]]}}
 
{{[[Image:ToothCaves$FirstToothCaves.jpg]]}}
  
== Time Travelled Caves ==
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== Time-traveled Caves ==
 
{{[[Image:ToothCaves$SecondToothCaves.jpg]]}}
 
{{[[Image:ToothCaves$SecondToothCaves.jpg]]}}

Revision as of 16:50, 24 March 2016

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Tooth Caves

Description

As a locale, the Tooth Caves are located in BaronyOfCharmac on TheWindyIsle.  At the base of the Falen Marches that splits Charmac from the rest of the continent.  Midway between the TownOfMistoe and the CityOfTurnis it faces into the SaLINda de faire (the Great Forest)

Caves

The Abandoned Dwarven Mine<
> Cave #1 - 85 years later<
> Cave #16 - Current<
> Cave #11 - Current - Goblin Cave<
> Unknown Dungeon in Caves<
>

DM Notes

As I started to work on these caves I got an idea to create a situation where the adventurers would be able to perceive a change in the surroundings, once that thought hit, I worked on a time travel scenario.  As such, I drew the Tooth Caves twice, once in 'their time' and again some 85 years in the future.  My goal was to try to take into account all anticipated activities that the PCs would engage in (e.g. destroying a tunnel, flooding a cavern.) and then add a few touches of my own (e.g. new tunnels, forested areas cut down for timber..etc.)

Initial Tooth Caves

{{File:ToothCaves$FirstToothCaves.jpg}}

Time-traveled Caves

{{File:ToothCaves$SecondToothCaves.jpg}}