Difference between revisions of "ToothCaves"
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== Description == | == Description == | ||
| − | As a locale, the Tooth Caves are located in [[BaronyOfCharmac]] on [[TheWindyIsle]]. At the base of the Falen Marches that splits Charmac from the rest of the continent. Midway between the [[TownOfMistoe | + | As a locale, the Tooth Caves are located in [[BaronyOfCharmac|Barony of Charmac]] on [[TheWindyIsle|The Windy Isle]]. At the base of the [[Falen Marches]] that splits Charmac from the rest of the continent. Midway between the [[TownOfMistoe|Town of Mistoe |
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[[Cave1New|Cave #1 - 85 years later]] | [[Cave1New|Cave #1 - 85 years later]] | ||
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== Initial Tooth Caves == | == Initial Tooth Caves == | ||
[[Image:FirstToothCaves.jpg]] | [[Image:FirstToothCaves.jpg]] | ||
Latest revision as of 02:30, 4 April 2016
Tooth Caves
Description
As a locale, the Tooth Caves are located in Barony of Charmac on The Windy Isle. At the base of the Falen Marches that splits Charmac from the rest of the continent. Midway between the [[TownOfMistoe|Town of Mistoe
Cave #11 - Current - Goblin Cave
DM Notes
As I started to work on these caves I got an idea to create a situation where the adventurers would be able to perceive a change in the surroundings, once that thought hit, I worked on a time travel scenario. As such, I drew the Tooth Caves twice, once in 'their time' and again some 85 years in the future. My goal was to try to take into account all anticipated activities that the PCs would engage in (e.g. destroying a tunnel, flooding a cavern.) and then add a few touches of my own (e.g. new tunnels, forested areas cut down for timber..etc.)

