Difference between revisions of "Gurumarra"

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[[File:GurumarraPic.jpg]]
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Gurumarra has blessed axe and a flask and $0.67
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Wearing = Tooth and bone necklace
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2 War Boomarang - Dam:1d8 Range:100yards
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3 Spear - Dam:1d8 Range:100yards
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1 Woomera - unknown effect -
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10 stick dynamite + matches - 4d10 damage, 3yards area, range = 50 feet
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Coolgardie Safe: water
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But but bag: bullroarer, glass blade, tinder, twine, sinew, herbs, dried muds of different colors, sugarbag and comb, herbs, small bandages and salves, stone axe (tool)
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3 throwing gear
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Successful skill rolls: Bullroaring, First Aid, Listen, Occult, Persuade, Throwing, Stealth, Survival
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3 Cthulhu Mythos
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Spent 1 luck on Occult.  Alison Lee is possibly suffering from Occult 'drugs'.
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Sanity -1 Old rocks that aren't naturally cubes
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Sanity -2 Flying, tentacles and many eyes
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Sanity -5 Opening the wrong door
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-6 HP + Major Wound box checked
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-9 Sanity
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-3 Luck
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[[File:Gurumarra.PNG]]
 
[[File:Gurumarra.PNG]]

Latest revision as of 20:25, 25 September 2022

GurumarraPic.jpg

Gurumarra has blessed axe and a flask and $0.67 Wearing = Tooth and bone necklace

2 War Boomarang - Dam:1d8 Range:100yards

3 Spear - Dam:1d8 Range:100yards

1 Woomera - unknown effect -

10 stick dynamite + matches - 4d10 damage, 3yards area, range = 50 feet

Coolgardie Safe: water

But but bag: bullroarer, glass blade, tinder, twine, sinew, herbs, dried muds of different colors, sugarbag and comb, herbs, small bandages and salves, stone axe (tool) 3 throwing gear

Successful skill rolls: Bullroaring, First Aid, Listen, Occult, Persuade, Throwing, Stealth, Survival 3 Cthulhu Mythos

Spent 1 luck on Occult. Alison Lee is possibly suffering from Occult 'drugs'. Sanity -1 Old rocks that aren't naturally cubes Sanity -2 Flying, tentacles and many eyes Sanity -5 Opening the wrong door

-6 HP + Major Wound box checked -9 Sanity -3 Luck


Gurumarra.PNG