Difference between revisions of "ToothCaves"

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= Tooth Caves =
 
= Tooth Caves =
  
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=== Caves ===
 
=== Caves ===
[[AbandonedDwarvenMine|The Abandoned Dwarven Mine]]<<BR>>
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[[AbandonedDwarvenMine|The Abandoned Dwarven Mine]]
[[Cave1New|Cave #1 - 85 years later]]<<BR>>
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[[Cave16Old|Cave #16 - Current]]<<BR>>
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[[Cave1New|Cave #1 - 85 years later]]
[[Cave10Old|Cave #11 - Current - Goblin Cave]]<<BR>>
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[[DungeonInToothCaves|Unknown Dungeon in Caves]]<<BR>>
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[[Cave16Old|Cave #16 - Current]]
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[[Cave10Old|Cave #11 - Current - Goblin Cave]]
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[[DungeonInToothCaves|Unknown Dungeon in Caves]]
  
 
=== DM Notes ===
 
=== DM Notes ===
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== Initial Tooth Caves ==
 
== Initial Tooth Caves ==
{{[[Image:ToothCaves$FirstToothCaves.jpg]]}}
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[[Image:FirstToothCaves.jpg]]
  
 
== Time-traveled Caves ==
 
== Time-traveled Caves ==
{{[[Image:ToothCaves$SecondToothCaves.jpg]]}}
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[[Image:SecondToothCaves.jpg]]
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[[Category:Adventure]]

Revision as of 02:29, 4 April 2016


Tooth Caves

Description

As a locale, the Tooth Caves are located in BaronyOfCharmac on TheWindyIsle.  At the base of the Falen Marches that splits Charmac from the rest of the continent.  Midway between the TownOfMistoe and the CityOfTurnis it faces into the SaLINda de faire (the Great Forest)

Caves

The Abandoned Dwarven Mine

Cave #1 - 85 years later

Cave #16 - Current

Cave #11 - Current - Goblin Cave

Unknown Dungeon in Caves

DM Notes

As I started to work on these caves I got an idea to create a situation where the adventurers would be able to perceive a change in the surroundings, once that thought hit, I worked on a time travel scenario.  As such, I drew the Tooth Caves twice, once in 'their time' and again some 85 years in the future.  My goal was to try to take into account all anticipated activities that the PCs would engage in (e.g. destroying a tunnel, flooding a cavern.) and then add a few touches of my own (e.g. new tunnels, forested areas cut down for timber..etc.)

Initial Tooth Caves

FirstToothCaves.jpg

Time-traveled Caves

SecondToothCaves.jpg