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- 01:19, 30 June 2017 diff hist 0 C19
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- 17:31, 29 June 2017 diff hist -1 Oathaven →Map Hexes
- 17:30, 29 June 2017 diff hist +125 Template:Infobox kingdom current
- 17:14, 29 June 2017 diff hist +3 Oathaven
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- 13:24, 29 June 2017 diff hist -10 Category:Claimed
- 12:12, 29 June 2017 diff hist +55 H20
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- 11:37, 29 June 2017 diff hist +400 N Category:Watchtower Created page with "A Watchtower flies your flag, is a safe place for your patrols, and establishes your power on the frontier. a Watchtower cannot share a hex with a Fort or another Watchtower...." current
- 11:37, 29 June 2017 diff hist +275 N Category:Sawmill Created page with "A sawmill centralizes the activities of loggers and turns trees into lumber for use in building and crafting. Terrain: Forest or jungle. Effect: Stability +1, earn +1 BP per..." current
- 11:36, 29 June 2017 diff hist +343 N Category:Road Created page with "A Road speeds travel through your kingdom and promotes trade. You can upgrade a Road to a Highway. Terrain: Any land. Effect: Economy +1 for every 4 hexes of Road, Stability..." current
- 11:36, 29 June 2017 diff hist +224 N Category:Quarry Created page with "A Quarry extracts workable stone from the ground. Terrain: Cavern, hill, or mountain. Effect: Stability +1, earn +1 BP per turn when collecting taxes during the Income Phase..." current
- 11:35, 29 June 2017 diff hist +257 N Category:Mine Created page with "A Mine extracts metal, coal, salt, or other useful materials from the earth. Terrain: Cavern, desert, hill, or mountain. Effect: Economy +1, earn +1 BP per turn when collect..." current
- 11:35, 29 June 2017 diff hist +434 N Category:Highway Created page with "A highway is a paved and well-maintained version of a Road. You may upgrade a Road into a Highway. You must have a kingdom of Size 26 or greater to build a Highway. Terrain:..." current
- 11:34, 29 June 2017 diff hist +465 N Category:Fort Created page with "A Fort is a walled encampment for military forces outside a settlement. You can upgrade a Watchtower to a Fort (Unrest decreases when you do so, just as if you had built the F..." current
- 11:34, 29 June 2017 diff hist +218 N Category:Fishery Created page with "A Fishery is like a Farm, except it provides abundant fish rather than planted crops. Terrain: Coastline, water, river, or marsh. Effect: Consumption decreases by 1 BP. Cos..." current
- 11:33, 29 June 2017 diff hist +232 N Category:Farm Created page with "A Farm helps feed your kingdom. Terrain: Desert (requires canal, coastline, or river), hills, or plains. Effect: Consumption decreases by 2 BP. Cost: See Table: Terrain and..." current
- 11:32, 29 June 2017 diff hist +289 Category:Aqueduct current
- 11:32, 29 June 2017 diff hist +315 N Category:Canal Created page with "A Canal is an artificial waterway that allows barge traffic to haul heavy commodities. Terrain: Desert, hills, or plains. Effect: Settlements in a hex with a Canal treat the..." current
- 11:30, 29 June 2017 diff hist +352 N Category:Aqueduct Created page with "An Aqueduct brings water from alpine lakes and rivers to lowland cities where water is scarce or insufficient for the local populace. a finished series of Aqueduct hexes must..."